Commit Graph

28248 Commits

Author SHA1 Message Date
UbitUmarov
6526de04cb make sure materials are cached. Split POST and PUT handlers for better readability 2016-09-04 04:19:10 +01:00
UbitUmarov
c37877ed34 tests making sure evering thing is coerently wrong.. 2016-09-03 07:29:42 +01:00
UbitUmarov
16cec3041f <0,0,0,0> is not a rotation 2016-09-03 07:09:05 +01:00
UbitUmarov
d9572bdf4e ConvexDecomposition remove a copy of vertices not needed for ubOde 2016-09-02 11:55:59 +01:00
UbitUmarov
ea686058c9 ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde 2016-09-02 10:37:18 +01:00
UbitUmarov
054cc8f08e Xengine only do GC.Collect if logins disabled 2016-09-01 20:49:07 +01:00
UbitUmarov
f6eac5aa7a remove some MegaRegions code from ubOde 2016-09-01 17:25:29 +01:00
UbitUmarov
6c6a965320 remove some MegaRegions code from physics 2016-09-01 16:15:51 +01:00
UbitUmarov
fced64aef5 change asset upload retry timer AutoReset back to true 2016-09-01 16:00:21 +01:00
UbitUmarov
bc1f5ebbb9 change MAXSENDRETRIESLEN from test value to normal 2016-09-01 13:03:47 +01:00
UbitUmarov
04351cc1c2 asset tests that still need UploadAttempts 2016-09-01 13:01:18 +01:00
UbitUmarov
924aaedfce assets uploads to grid. Change the retry code. Stop using asset.UploadAttempts field that should be removed 2016-09-01 12:45:09 +01:00
UbitUmarov
2a0df34087 Xengine: and fix line count again 2016-08-31 14:36:07 +01:00
UbitUmarov
2cbacbfb82 Xengine: put back a newline on scripts preamble, and the ugly filename prefix, for now 2016-08-31 12:47:56 +01:00
UbitUmarov
96ee7e4c2c Xengine: if option AppDomainLoading = true, create script domains for each SOG (like already done for attachments) and not per script. This should reduce number of domains without excessive problem of deleted scripts still loaded. 2016-08-31 12:03:06 +01:00
UbitUmarov
a2a84dea49 Xengine: coment out tests too dependent on precise characters and lines generated on code convertion, viewer error position is what matters 2016-08-31 11:17:30 +01:00
UbitUmarov
0f993a1278 Xengine: also missed a few newlines account 2016-08-31 10:39:01 +01:00
UbitUmarov
eca0ebab9d Xengine: forgot to do the indent on map too 2016-08-31 10:25:19 +01:00
UbitUmarov
3db81d87d6 Xengine: fix intermediate csharpe source identation. Not sure why i care, compiler sure doesn't and only we bother to create this files on code gen debug 2016-08-31 09:42:03 +01:00
UbitUmarov
5afc5fe343 Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) ) 2016-08-31 09:15:08 +01:00
UbitUmarov
4e1784d069 Xengine: remove a no thread safe locking, don't allocate a few objects only needed if creating a new domain 2016-08-30 08:56:35 +01:00
UbitUmarov
ed555801a4 mantis 8013: change attachment group to active group on attach from inventory 2016-08-29 19:41:26 +01:00
UbitUmarov
2b1b013404 ubOde add a missing decimal dot :) 2016-08-29 16:25:46 +01:00
UbitUmarov
155a861a4f ubOde mouse look steer with some MOUSELOOK_BANK action 2016-08-29 16:22:16 +01:00
UbitUmarov
d96c05a121 change my previus fix, change xengine to expect SOG and not attachments module, this way not breaking other script engines or modules out there for no valid reason 2016-08-29 12:18:01 +01:00
UbitUmarov
a4bf78fa19 mantis 8006: AttachmentModule triggered OnAttach by SOG xengine expects by SOP 2016-08-29 11:53:07 +01:00
UbitUmarov
9a67c9fd78 disable AttachmentModule tests again :( 2016-08-29 10:19:02 +01:00
UbitUmarov
2ab7248e31 allow AttachmentModule tests, some may now work 2016-08-29 10:09:59 +01:00
UbitUmarov
832758df2b mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic case where scripts are created, and not always as i incorrectly did before. This is still a temporary fix, other modules will not get the notification in that case. But that needs a deeper fix possible in xengine 2016-08-29 10:03:06 +01:00
UbitUmarov
90d88f2df5 disable AttacmentsModule tests because they depend on OnAttach event currently not avaiable 2016-08-28 15:11:22 +01:00
UbitUmarov
386a13d5d6 mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong 2016-08-28 14:59:02 +01:00
UbitUmarov
b2021cf83a mantis: 8006 remove duplication of attach script events. This is a temporary fix because TriggerOnAttach will not be trigger on attachment from inventory, (for now only Xengine connects to it on core). 2016-08-28 11:28:49 +01:00
UbitUmarov
ddc2f2ccd3 mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing 2016-08-28 08:45:09 +01:00
UbitUmarov
03dba18bb6 let mouse steer work on crossings; some cleanup 2016-08-28 04:43:44 +01:00
UbitUmarov
0628671d69 missing file 2016-08-28 03:54:47 +01:00
UbitUmarov
804d4971e2 my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) 2016-08-28 03:51:20 +01:00
UbitUmarov
e7b0963db8 reduce math on use of camerarotation (need to add a lock there). Fix a bug on sits AToffset for some reason ATaxis got in there (needs testing) 2016-08-27 22:33:16 +01:00
UbitUmarov
9128c88d9b remove excess data 2016-08-27 22:10:31 +01:00
Vegaslon
c918dd74da Import plumbing from Halcyon for camera data to physics engine.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-27 22:02:03 +01:00
UbitUmarov
78fa544f0d experimental function. Results still too volatile to be usefull 2016-08-27 19:25:47 +01:00
UbitUmarov
abadad47d3 stack overflow is (not)funny :) 2016-08-27 18:03:21 +01:00
UbitUmarov
b2386b8d0d llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..). allows defualt sounds with volume 2016-08-27 16:38:29 +01:00
UbitUmarov
38ba839eb3 watchdog timeouts: replace a silly List copy i added doing it a better way 2016-08-25 23:31:18 +01:00
UbitUmarov
d5f376a4b1 send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request 2016-08-25 09:51:34 +01:00
UbitUmarov
90fc4183dc suspend the use of SelectedObjects list. It is not threadSafe and is not in use (possible cant even be used) 2016-08-25 07:12:50 +01:00
UbitUmarov
991dd5f471 first step changing Object Select code 2016-08-25 06:56:25 +01:00
UbitUmarov
e33c2f0d7c fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed 2016-08-25 06:32:04 +01:00
UbitUmarov
7ce6430a86 put back the console comand i remove since it is not a repetion 2016-08-25 04:55:01 +01:00
UbitUmarov
c0f7e1edba why did u used RunInThread? change to RunInThreadPool 2016-08-25 03:55:56 +01:00
UbitUmarov
2853c12135 respect landpoint Z position also on the ugly LandingPointBehavior_OS option (default one) 2016-08-24 21:59:39 +01:00