UbitUmarov
8c7c991320
mantis 9061 change lsl integer parsing again...
2023-02-22 21:50:08 +00:00
UbitUmarov
4503f4075c
cosmetics
2023-01-13 14:04:44 +00:00
UbitUmarov
d9380c9b83
clean some spurius chars and a few other things. Thanks Vincent Sylvester
2022-11-12 02:49:01 +00:00
UbitUmarov
fa3975b4e8
more useless changes on some oar/iar files
2022-10-15 21:10:15 +01:00
UbitUmarov
84f39d04d1
cosmetics
2022-10-14 02:51:28 +01:00
UbitUmarov
e8395daea0
missed another spot on the test
2022-04-15 02:25:59 +01:00
UbitUmarov
b854acf9ed
fix a test
2022-04-15 02:10:11 +01:00
UbitUmarov
fbbcc1edd7
== string.Empty is .Lenght == 0
2022-01-13 20:31:52 +00:00
UbitUmarov
9b33ef9c8c
a few more changes on vectors etc
2022-01-10 02:21:17 +00:00
UbitUmarov
da928d6099
!= UUID.Zero is slow
2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
UbitUmarov
a0e039e876
useless ms xml things
2021-12-14 16:04:45 +00:00
UbitUmarov
cc86bdddcf
oar load: do a block check for assets presence on grid services, instead of one by one
2021-08-10 17:02:27 +01:00
Oren Hurvitz
4445bc1222
Fixed unit tests for Load OAR
2021-03-18 12:55:40 +02:00
Oren Hurvitz
521754ba84
Save a couple of estate settings in OAR files.
...
The settings that are saved are:
* AllowDirectTeleport - required in order to make Telehubs work
* AllowEnvironmentOverride - required in order to allow parcels to have different EEP settings from the region
2021-03-17 17:47:06 +02:00
UbitUmarov
9d0d82ab6e
split usermanagement adduser into simpler per case methods
2020-11-26 12:14:00 +00:00
UbitUmarov
81474d6959
add post displacement clip on oar load
2020-11-06 22:18:31 +00:00
UbitUmarov
c47eeb1372
need change on another place also
2020-11-06 21:40:12 +00:00
UbitUmarov
3d91ae031d
make oar load default clip box Z match current simulation limit of -100 to 50000
2020-11-06 21:30:44 +00:00
UbitUmarov
3f07834c0c
do delayed script starts on load oar
2020-11-06 19:33:34 +00:00
UbitUmarov
64464891bc
fix oar assets save
2020-10-14 12:19:06 +01:00
Melanie
bd92b2f8ad
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
2020-10-13 17:40:34 +01:00
Melanie
4105bf350e
Improve handling of slow asset requests which previously could be successful but still be ignored
2020-10-13 17:36:54 +01:00
UbitUmarov
0ee1e3b2d9
several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc.
2020-08-24 17:36:57 +01:00
UbitUmarov
6c5bf4ed25
useless cosmetics
2020-07-15 01:40:53 +01:00
UbitUmarov
63ae8a09c6
removed the disabled region settings from tests
2020-06-24 08:18:50 +01:00
UbitUmarov
f3eb71113e
still not good, add more spaghetti
2020-06-22 18:16:48 +01:00
UbitUmarov
7b3ac662dc
on load, store the env via the module, so it is stored. This api is still a bit incoerent
2020-06-22 16:47:20 +01:00
UbitUmarov
8fe2cd6c46
save/load environments to/from oars
2020-06-22 15:46:39 +01:00
UbitUmarov
369a2e1453
clear parcels uglysky on clearing override flag
2020-06-17 21:08:52 +01:00
UbitUmarov
1002987aea
invalidate region cacheid on oar load
2020-03-27 17:27:54 +00:00
UbitUmarov
3707301c59
changes to load oar with --merge: with option --mergeReplaceObjects it will replace objects already in region, without it, skip; with opetion merge-parcels will try to merge them, without it ignores oar parcels. as before without --merge all is replaced. renamed the options force* as merge* since they are merge suboptions
2020-02-28 18:36:52 +00:00
UbitUmarov
11c49c211c
change a log message
2020-02-08 19:03:24 +00:00
UbitUmarov
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
2018-12-28 13:52:59 +00:00
UbitUmarov
ed0e2623b9
add a few more gc collect in some spots
2018-09-29 17:42:12 +01:00
UbitUmarov
437369778d
give BlockingCollection more chances
2018-01-22 02:42:50 +00:00
UbitUmarov
029d6e40f6
remove those xml things no longer needed on .net >4.5.2
2018-01-17 04:18:43 +00:00
UbitUmarov
e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
2018-01-09 19:47:10 +00:00
UbitUmarov
eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
2018-01-08 12:00:21 +00:00
UbitUmarov
89a690c11f
a few more xml things
2018-01-05 12:24:07 +00:00
Robert Adams
a754ab0e4f
Refactor archive loading to optionally start script engine after loading.
2017-08-14 21:27:53 -07:00
UbitUmarov
ef74efeaa7
and add a missing bracket :)
2017-06-26 09:18:31 +01:00
UbitUmarov
e075cf4461
fix bad english
2017-06-26 09:08:23 +01:00
UbitUmarov
191661b51d
a few more changes to iar/oar assets save error/warning to show problems known to be asset errors
2017-06-24 02:01:48 +01:00
UbitUmarov
0a1f497dee
code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 19:55:23 +01:00
UbitUmarov
83e443bca1
do the same on OAR saves
2017-06-23 17:48:59 +01:00
UbitUmarov
3c6790b061
several changes to iar/oar assets error reports
2017-06-23 15:50:16 +01:00
UbitUmarov
28caf1e089
actually iar do it for iar
2017-06-22 22:09:00 +01:00
UbitUmarov
cbae148f68
show the count of broken assets we now have from gather on iar/oar pre save information
2017-06-22 21:48:26 +01:00
UbitUmarov
1bfe4da378
do not try to store on oars temporary or in transit objects ( they may be deleted during the save)
2017-06-21 20:15:35 +01:00