Commit Graph

19219 Commits

Author SHA1 Message Date
UbitUmarov
941971648e kick Xfermanager from heartbeat and expires files based on its timming 2016-07-09 13:45:29 +01:00
UbitUmarov
415c45b097 add a simple files expire to Xfer to catch some that never got a request (opened xfers also need a timeout) (not pretty code, but should not have heavy use) 2016-07-09 01:32:27 +01:00
UbitUmarov
fa9a4a9a2b some changes to RequestInventoryFile() 2016-07-09 00:20:51 +01:00
UbitUmarov
11a8a722df don't auto return objects if they have sitting avatars (not npcs) - mantis 7828 with diferent code 2016-07-08 09:56:59 +01:00
Diva Canto
e38f16d800 Correction of a test introduced in 34b308d5b6 2016-07-07 13:06:37 -07:00
UbitUmarov
a058fca1ac reduce lock time during object inventory ProcessInventoryBackup 2016-07-07 19:54:52 +01:00
UbitUmarov
668339f936 reduce the initial capacity of InventoryStringBuilder the 16k i added is
unreasonable for most cases. The coment about performance on a previus
commit refering to mantis 7904 was wrong, this changes will NOT do much in
terms of objects inventory download time, only a bit on cpu and memory
use"
2016-07-07 16:05:13 +01:00
UbitUmarov
416c02ef3a hide the footprints of my previus bug ( take out comented code 2016-07-07 15:30:07 +01:00
UbitUmarov
a4fc22a6b6 forget InventoryStringBuilder.close() 2016-07-07 15:22:32 +01:00
UbitUmarov
14b9d31bd9 change InventoryStringBuilder. This will do much for mantis 7904 objects inventory sending is slow by design 2016-07-07 14:38:27 +01:00
UbitUmarov
f768effa87 move object inventory send to udp queue asset ( was task). Remove a call
to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
UbitUmarov
4119e60c0c avoid InvalidBoundsRadius() calls caused by small changes 2016-07-07 00:16:25 +01:00
UbitUmarov
d7ab1cdd15 let RePrioritization also work on child agents 2016-07-06 18:58:28 +01:00
UbitUmarov
06b412c980 the bug was actually here 2016-07-06 17:32:59 +01:00
UbitUmarov
beafc99d43 bug fix, etc 2016-07-06 17:31:05 +01:00
UbitUmarov
6c48be6c91 finish removing child-repri option 2016-07-06 16:50:25 +01:00
UbitUmarov
0eabfb1e3e add some needed InvalidBoundsRadius() calls 2016-07-06 16:45:27 +01:00
UbitUmarov
c02fe98b7d add test option ObjectsCullingByDistance. In future, if true, it may
prevent sending objects outside view range to viewers. DO NOT SET TRUE
 unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
UbitUmarov
259824fbc4 add EngineName also to the others 2016-07-04 09:13:20 +01:00
UbitUmarov
2ebccbcd08 add EngineName also to old ODE 2016-07-04 08:55:19 +01:00
UbitUmarov
1d9e343b7e Merge branch 'master' of opensimulator.org:/var/git/opensim 2016-07-04 08:30:07 +01:00
UbitUmarov
ac72598c6b add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value) 2016-07-04 08:29:26 +01:00
Melanie Thielker
4468aa0dcf Merge branch 'master' of opensimulator.org:/var/git/opensim 2016-07-04 03:37:45 +01:00
Melanie Thielker
ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
Diva Canto
e00603f78a New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders. 2016-07-03 12:24:31 -07:00
UbitUmarov
b3d8e35d67 dont try to check CanObjectEntry on a attachment in llSetPos() 2016-07-03 19:51:07 +01:00
UbitUmarov
58135ef52c fix a lost region size of 256m 2016-07-03 19:39:13 +01:00
UbitUmarov
42dd02fc32 scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount. 2016-07-03 15:47:20 +01:00
UbitUmarov
a443dcce89 try to place avatars on a nicer location, when they arrive into a banned parcel 2016-07-03 10:22:14 +01:00
UbitUmarov
a6ee06d630 dont send bad profiles to viewer 2016-07-02 13:53:17 +01:00
UbitUmarov
cd34f978fb revert to previus GroupProfileRequest because floatsam groups server seems to return wrong values for GroupMembershipCount and GroupRolesCount. this should be fixed because we are getting the full lists just to count number of entries 2016-07-02 01:01:29 +01:00
UbitUmarov
7991bb08f1 reduce absurd viewers blind retries of GroupProfileRequest 2016-07-02 00:18:29 +01:00
UbitUmarov
057bc648f3 xmlrpcgroups: make use of a forgotten GetMemberGroupProfilemethod, put back xmlrpc cache since it is necessary to prevent folish viewers flooding 2016-07-01 23:26:16 +01:00
UbitUmarov
07c8e79b03 missing file 2016-07-01 19:32:14 +01:00
UbitUmarov
3af437c8bc cleanup a bit 2016-07-01 19:20:04 +01:00
UbitUmarov
7b7483ec7e save one call to grid to get agent groups powers (xmlrpcgoups only for now 2016-07-01 18:38:38 +01:00
UbitUmarov
aa744eecf2 add a few methods to modify clientview group powers 2016-07-01 18:19:09 +01:00
UbitUmarov
1777324a86 cleanup a bit AgentGroupDataUpdate sending 2016-07-01 17:31:31 +01:00
UbitUmarov
6deced0193 increase xmlrpc timeout in xmlrpcgroups, disable its cache until its entries invalidation is checked 2016-07-01 16:24:42 +01:00
UbitUmarov
9358a6ad29 revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc 2016-07-01 16:10:45 +01:00
UbitUmarov
ea140d7cac change ubOde module, hopefully for better handling of multiple scenes on same instance. ( may be broken now ) 2016-06-29 14:14:16 +01:00
UbitUmarov
158e0ae402 Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this was
already done

This reverts commit 84a6a6e008.
2016-06-28 23:57:14 +01:00
UbitUmarov
84a6a6e008 don't try to send initial AgentGroupDataUpdate to NPCs 2016-06-28 23:52:00 +01:00
UbitUmarov
90b825cda8 if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution 2016-06-28 23:30:04 +01:00
UbitUmarov
a08c354a07 fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it. 2016-06-28 18:14:30 +01:00
UbitUmarov
bc4e5d81b9 add PRIM_OMEGA to llGet(LINK)PrimitiveParams. This will not return same values as spec, because the way our targetomega works. ( only did minor testing) 2016-06-26 14:40:26 +01:00
UbitUmarov
71404be21d let llPlaySound() in HUDs send sound to owner without parcel restriction 2016-06-26 10:02:56 +01:00
UbitUmarov
8cb3787de8 mantis 7942: allow llTriggerSound on HUDs to send sounds to all. 2016-06-26 09:40:05 +01:00
Diva Canto
c34fcae3f3 Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie. 2016-06-24 12:27:45 -07:00
Diva Canto
cec5682da9 Mantis #7937: don't send group info to NPCs 2016-06-23 12:10:50 -07:00