Commit Graph

1201 Commits

Author SHA1 Message Date
UbitUmarov
9870d7e4e7 ubitODE fix force in case of mlinear motor offset present 2012-05-13 01:28:20 +01:00
UbitUmarov
4d98a291a2 ubitODE let vehicles responde faster to changes of some parameters like motors decay times 2012-05-12 14:00:08 +01:00
UbitUmarov
792e8db456 ubitODE reduced again a bit the max allowed correction velocity on colisions, to reduce a bit bouncing inerent to colisions. 2012-05-12 13:44:47 +01:00
UbitUmarov
46095c963c ubitODE: trial workaround for avatar colisions 2012-05-12 12:17:28 +01:00
UbitUmarov
8dd5f08b6e revert terminal vel reduction. It helped but not efective 2012-05-11 15:53:31 +01:00
UbitUmarov
3c37bc2851 reduce avatars terminal velocity to less than 30m/s or colisions with basic boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). 2012-05-10 22:44:12 +01:00
UbitUmarov
d0c0d37d24 ubitode: changes to vehicles servos 2012-05-10 16:17:02 +01:00
UbitUmarov
75c51f33c4 minor change to linear motor decay 2012-05-07 21:44:24 +01:00
UbitUmarov
2ab9588c9a UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static. 2012-05-05 11:03:38 +01:00
UbitUmarov
3b78e33d16 ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) 2012-05-05 10:40:03 +01:00
UbitUmarov
163a86517a force lower avatar density for testing 2012-05-05 03:28:35 +01:00
UbitUmarov
6b3135aa4d UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any significant change like new 'velocity' or new position, etc, requests 2012-05-04 22:24:04 +01:00
UbitUmarov
a135e51d23 Improved sitted avatars crossings ( plus tests on vehicles) 2012-05-02 22:08:09 +01:00
UbitUmarov
303739622c ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones 2012-04-29 11:46:16 +01:00
UbitUmarov
be176b1e49 ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate 2012-04-29 08:24:41 +01:00
UbitUmarov
dd745f60c2 fix llGetCenterOfMass ( checked with ubitODE only) 2012-04-28 21:36:38 +01:00
UbitUmarov
e48fa38ff5 Oooops don't hover underground but do hover 2012-04-27 23:18:54 +01:00
UbitUmarov
f5cb403e7e reorder priority of vehicle hover flags 2012-04-27 22:59:57 +01:00
UbitUmarov
ee237fc5df test 2012-04-27 12:19:22 +01:00
UbitUmarov
8ef7df5a56 test 2012-04-27 11:01:34 +01:00
UbitUmarov
fedc9eb105 itest 2012-04-27 09:50:53 +01:00
UbitUmarov
1c735facee test 2012-04-27 09:23:20 +01:00
UbitUmarov
7a7f4b7722 testing 2012-04-27 09:00:30 +01:00
UbitUmarov
03450dee39 testing.... 2012-04-27 08:11:18 +01:00
UbitUmarov
6edbbdc83a ubitODE fix don't report colisions with a volume detector ( only report to it ) 2012-04-27 06:00:50 +01:00
UbitUmarov
e974d493c6 testing 2012-04-27 03:44:15 +01:00
UbitUmarov
d8f691664a testing 2012-04-27 03:36:49 +01:00
UbitUmarov
76d9040ed4 testing 2012-04-27 02:54:39 +01:00
UbitUmarov
911bc81b00 testing 2012-04-27 02:13:54 +01:00
UbitUmarov
a64a9e48de TESTING 2012-04-27 01:43:27 +01:00
UbitUmarov
3da613adf5 fix chODE loosing some part positions when doing isPhysical false 2012-04-24 23:13:57 +01:00
UbitUmarov
a4b76a42cc let objects/avas push avas 2012-04-24 06:56:34 +01:00
UbitUmarov
5a8fdc8a0b ubitODE - do own timing control (as chODE does) until heartbeat does it right 2012-04-23 20:16:53 +01:00
UbitUmarov
e0f81e2400 ubitODE - several changes... 2012-04-23 01:47:11 +01:00
UbitUmarov
190e7a4334 ubitODE: - don't try to hover underground unless volumedetector (that doesn't colide with it) 2012-04-21 05:16:54 +01:00
UbitUmarov
2c7f035925 ubitODE: - Change triangles used in terrain height estimation 2012-04-20 04:49:23 +01:00
UbitUmarov
ec6347f987 ubitODE - again avatar/terrain collision. Reduce new viewers interpolators efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation. 2012-04-20 03:17:36 +01:00
UbitUmarov
9b02e1cf4a Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-04-19 01:52:23 +01:00
UbitUmarov
08714a0d38 ubitODE still retouching character pid 2012-04-18 03:59:38 +01:00
UbitUmarov
7f42069295 ubitODE - retouch character PIDs 2012-04-18 03:02:28 +01:00
UbitUmarov
9464fcebcd ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate and not heartbeat. 2012-04-17 16:49:08 +01:00
UbitUmarov
9132c9e499 ubitODE: - character managed ode was only getting position etc from unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty. 2012-04-17 15:50:14 +01:00
UbitUmarov
d7e2454281 ubitODE: - made avatar/ground collision pid servo a bit softer since seems a bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns 2012-04-17 14:24:13 +01:00
UbitUmarov
36207b88ff ubitODE: bug fix let avatars colide with volume detectors 2012-04-17 01:00:50 +01:00
Melanie
d30b18b1de Merge branch 'ubitwork' 2012-04-17 00:09:04 +02:00
UbitUmarov
6480b72eda ubitODE: - fix remove characters from default raycasts filters as older code (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE 2012-04-16 19:44:02 +01:00
Melanie
adb629a416 Merge branch 'ubitwork' 2012-04-16 20:02:15 +02:00
UbitUmarov
fff5c61ae8 chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s 2012-04-16 17:47:17 +01:00
UbitUmarov
04ed5519a5 chODE bug fix 2012-04-16 17:14:31 +01:00
Melanie
03139f07d7 Downgrade an error log message to info because there is nothing we can do if
an asset is damaged so it should not spew red ink.
2012-04-16 17:32:30 +02:00