Commit Graph

449 Commits

Author SHA1 Message Date
Jeff Ames
bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
Melanie
f220a2c5eb Replace CalculateMass with a more accurate version, contributed by Ubit.
Thank you.
2010-10-02 00:24:16 +01:00
Melanie
d0c271adc6 Typo fixes 2010-09-26 18:06:23 +01:00
BlueWall
b0b4782a2b adding configurable j2kDecodeCache path
allowing the decoded sculpt map cache path to be defined in
	the configuration files.

	Use DecodedSculpMapPath in the [Startup] section to set
	the path. The default is still ./bin/j2kDecodeCache
2010-09-26 17:04:11 +01:00
Justin Clark-Casey (justincc)
30d3e8a13e Add prim name to OdePrim Error and Warning messages.
This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-09-25 01:07:37 +01:00
Justin Clark-Casey (justincc)
4a5979c311 minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
Diva Canto
1e7ce6dbce Hunting for the problem in #4777 2010-06-19 09:44:02 -07:00
Diva Canto
9b410f5e94 Reverting my last two commits, putting back Melanie's exception handler. Doesn't solve #4777. 2010-06-19 09:25:36 -07:00
Diva Canto
f0f684161e Reinstated the behavior of AddPrimShape *exactly* as it was as of December. Trying to fix mantis #4777 2010-06-19 08:57:58 -07:00
Melanie
47d5f90629 Remove an error in meshing error reporting. Now doesn't double-bomb
anymore on a bad sculpt
2010-06-18 19:49:14 +01:00
Melanie
ceac35bac1 Log and eat sculpt meshing exceptions caused by bad jp2 data. 2010-06-12 16:25:40 +01:00
John Hurliman
3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Jeff Ames
af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Revolution
9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
John Hurliman
8556a9f1a8 Applying patch #4534 by Misterblue to fix ODE physics stickiness 2010-02-04 13:31:06 -08:00
Jeff Ames
70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Melanie
e530180c1e Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
Teravus Ovares (Dan Olivares)
2f8b9cbf2b * Commit some sit code that's commented out for now. 2009-12-08 11:28:13 -05:00
Teravus Ovares (Dan Olivares)
8d196dbd14 * Adds Normal to the fields returned by the Physics Raycaster
* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05 22:18:00 -05:00
Teravus Ovares (Dan Olivares)
c4b6010fb3 * Fixes mantis 4416. Animator is dereferenced on logout 2009-12-05 13:01:21 -05:00
Teravus Ovares (Dan Olivares)
781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
* Adds a configurable maximum object mass before the mass is clamped.  Default is 10000.01.  Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations.  Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Teravus Ovares (Dan Olivares)
e2200026ca * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't. 2009-11-26 17:03:00 -05:00
Teravus Ovares (Dan Olivares)
3ebb528c79 * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 2009-11-23 11:44:22 -05:00
Teravus Ovares (Dan Olivares)
21f80b6507 * Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. 2009-11-22 22:04:52 -05:00
Teravus Ovares (Dan Olivares)
9ba10af6b2 * Added missing lock to m_forcelist when AddForce is called. When a user dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions.
* Physics a situation that causes physics to spew redline messages to the console forever.
2009-11-22 21:08:54 -05:00
Teravus Ovares (Dan Olivares)
7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares)
0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 2009-11-21 04:33:34 -05:00
Justin Clark-Casey (justincc)
a88a463b50 Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00
Justin Clark-Casey (justincc)
af0e5d0974 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-03 19:11:09 +00:00
Justin Clark-Casey (justincc)
1d737b010c minor: remove some mono compiler warnings 2009-11-03 18:52:20 +00:00
John Hurliman
7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman
1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman
a069a1ee68 Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
John Hurliman
a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman
ee0f7e10c8 Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times) 2009-10-28 12:20:34 -07:00
John Hurliman
0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
John Hurliman
d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
Dan Lake
428bd7a74b No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch. 2009-10-26 15:14:19 -07:00
John Hurliman
ff4b45a1e3 Do case-insensitive comparisons on region names in LLStandaloneLoginModule 2009-10-26 15:12:43 -07:00
John Hurliman
ac7ccdf7d7 * Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
dslake
8ba3afb59b Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: Inconsistent locking of ODE tainted prims 2009-10-23 12:14:05 -04:00
Teravus Ovares (Dan Olivares)
f34e8adffb * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright. 2009-10-22 18:28:42 -04:00
KittoFlora
227c832d3b Commented out instrumentation in ODEPrim.cs 2009-10-22 19:15:35 +01:00
Melanie
c4969d47d9 Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
John Hurliman
8151190a45 * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
* Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
2009-10-20 10:56:15 -07:00
John Hurliman
72078195c2 Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-19 15:20:38 -07:00
John Hurliman
bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-19 15:19:37 -07:00
Diva Canto
590d91e572 Forgot {} on last commit. 2009-10-19 15:03:55 -07:00
Diva Canto
2dd8a6beac More instrumentation in physics. 2009-10-19 14:48:17 -07:00
Melanie
ffd59868f5 Merge branch 'master' into vehicles 2009-10-19 21:58:51 +01:00