Commit Graph

387 Commits

Author SHA1 Message Date
Tedd Hansen
a968d05864 LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object. 2007-08-12 18:06:02 +00:00
Tedd Hansen
fd63c0cd32 Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc 2007-08-12 17:37:37 +00:00
Tedd Hansen
7a5474ec28 Script now compiles unsuccessfully
(unknown datatypes, no references)
2007-08-12 17:04:09 +00:00
Tedd Hansen
734f288290 LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday. 2007-08-12 16:44:57 +00:00
Tedd Hansen
f5955ab539 Initial LSL to C# converter, not working yet! 2007-08-12 13:38:16 +00:00
MW
822881eac5 Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then. 2007-08-11 20:20:33 +00:00
MW
3520e9e3ee Applied danx0r 's ODE patch [mantis issue 263] 2007-08-11 17:54:46 +00:00
MW
114807b9d1 Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. 2007-08-11 11:59:51 +00:00
MW
f147d8e0f0 Few small fixes 2007-08-10 18:52:46 +00:00
MW
afa445660e I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ).
If someone else can't live without the multiple log files then I guess...
2007-08-10 17:40:57 +00:00
MW
79f0ac82e3 Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
Tedd Hansen
8b17e4da10 Renamed Compiler.LSL to Compiler.LSO 2007-08-10 16:22:20 +00:00
MW
e7eeab90d6 Removed a piece of debug code 2007-08-10 14:04:00 +00:00
MW
427431ba17 Fixed a couple of mistakes. 2007-08-10 14:01:05 +00:00
MW
94c7e41ef1 Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. 2007-08-10 13:59:19 +00:00
Sean Dague
6063d2ce5f Couldn't leave this one alone. Data is now flowing both ways in
sqlite *but* isn't being added back to the scene on load because 
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.

A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again.
2007-08-09 23:51:26 +00:00
Sean Dague
0443723ea5 comment out load from sqlite as this blows up on object creation right now.
must run away on vacation.  See you all in a week and change.
2007-08-09 21:26:39 +00:00
Sean Dague
a2a8de816b completely untest load prims from db code. Testing shortly 2007-08-09 21:07:53 +00:00
Sean Dague
ad2133e5cf utility functions to convert from rows to new objects. untested 2007-08-09 20:59:37 +00:00
Tedd Hansen
ae970d4171 Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working. 2007-08-09 20:59:35 +00:00
Sean Dague
484121f3f4 added GroupPosition 2007-08-09 20:31:10 +00:00
Sean Dague
ec0dc208dd build update clauses correctly 2007-08-09 20:07:58 +00:00
Sean Dague
9fb651932e some more typos about wrong table for shapes 2007-08-09 19:55:41 +00:00
Sean Dague
88496505b1 use correct table name for shapes 2007-08-09 19:52:02 +00:00
MW
765bd02a48 SceneObjects should now (hopefully) call datastore.StoreObject(). 2007-08-09 19:30:52 +00:00
Sean Dague
1681e3ac15 pull out some uneeded attributes, and setup keys on primshapes dataset 2007-08-09 19:06:48 +00:00
Sean Dague
2b25717c8c prim.Shape -> primshapes table 2007-08-09 19:02:32 +00:00
Tedd Hansen
6829c45cb3 ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details. 2007-08-09 18:57:41 +00:00
MW
e36c645729 Deleted old LSLEngine files (those under Scene.Scripting) 2007-08-09 18:45:40 +00:00
Sean Dague
e53afe91ab prim object -> prims table code 2007-08-09 18:37:55 +00:00
Tedd Hansen
c447c45895 Removed spaces from directory names 2007-08-09 18:07:22 +00:00
Sean Dague
21685bf304 make MonoSqliteDataStore compile with new objects
now the fun begins of connecting all the dots
2007-08-09 18:06:26 +00:00
Tedd Hansen
bf69aca961 Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error 2007-08-09 18:03:24 +00:00
MW
d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW
a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
Brian McBee
50e3797c59 Transition between not flying / flying should be smoother 2007-08-09 06:19:41 +00:00
Sean Dague
3592043431 Start defining prim shape definition. Officially bed time now 2007-08-09 03:56:11 +00:00
Sean Dague
b097d89f38 decrease insanity level significantly by factoring all the columns into
a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next
2007-08-09 02:26:34 +00:00
Sean Dague
d746813130 intermediate checkin of code that compiles before I do something
stupid and nuke all this work.
2007-08-09 01:54:01 +00:00
Sean Dague
8425693076 Commit in the changes for all the parameter bindings for prims 2007-08-09 00:42:32 +00:00
lbsa71
25a6791627 * Checked in new tweaked Prebuild.exe
* Ignored binaries
2007-08-08 21:23:42 +00:00
Brian McBee
0a6628f333 worldmap now gets correctly updated when terrain changes 2007-08-08 20:47:44 +00:00
Sean Dague
f732d5b2c8 sigh, Data ... not Date. I'm dumb 2007-08-08 20:30:38 +00:00
Sean Dague
672d7f7b34 name changes in MonoSqliteData store 2007-08-08 20:30:05 +00:00
Sean Dague
e8e3afa8fe rename to MonoSqliteDataStore 2007-08-08 20:28:58 +00:00
Sean Dague
238fe86bc7 screwed up the move, removing this file to give us proper history tracking 2007-08-08 20:28:34 +00:00
MW
ad1a8ac381 missed this file 2007-08-08 19:57:15 +00:00
Sean Dague
6ec523d5e6 moving to new namespace as this is mono only 2007-08-08 19:48:11 +00:00
Sean Dague
a5f8d012b7 This chunk of code actually properly saves out some parameters of
current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is 
just lots of plug and chug.
2007-08-08 19:35:16 +00:00
Brian McBee
01f4aeb520 when teleporting to a non-adjacent region, client was not getting new neighbours 2007-08-08 18:18:14 +00:00