Justin Clarke Casey
93d05b8b1f
* Print a warning every 20 times a client requests a texture that it should already have received
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* The warning will be
[USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2}
This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
2008-03-19 14:38:58 +00:00
Justin Clarke Casey
16cd6cd82e
* Documentation patch from krtaylor. Thanks!
2008-03-19 10:47:40 +00:00
Jeff Ames
a0e1be3280
Fixed some comparisons of LLUUIDs to null.
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Thanks to DrSchofld for pointing this out.
2008-03-19 09:36:13 +00:00
Justin Clarke Casey
d135dad051
* Add a large amount of extra locking to m_parts in SceneObjectGroup
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* Should help stop any InvalidOperationExceptions caused by concurrent read/write
* The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
2008-03-18 20:42:01 +00:00
Justin Clarke Casey
f77ab46184
* Stop (which currently removes) all scripts in an object when that object is deleted from the region
2008-03-18 20:11:35 +00:00
Jeff Ames
e5b9144282
Formatting cleanup.
2008-03-18 15:30:38 +00:00
Jeff Ames
bf8b5844f2
Formatting cleanup. Minor refactoring.
2008-03-18 14:51:42 +00:00
Jeff Ames
47180080f0
Formatting cleanup.
2008-03-18 05:16:43 +00:00
Jeff Ames
175dc285ff
Added copyright messages. Set svn:eol-style. Minor cleanup.
2008-03-18 03:51:59 +00:00
Justin Clarke Casey
bbddc0dbe7
* Move missing texture request forward so that we don't actually ask the AssetCache for it if we know it's missing.
2008-03-17 21:44:54 +00:00
Justin Clarke Casey
d137d4b907
* DEV: Remove client's CAPS handlers object when they log out
2008-03-17 18:16:36 +00:00
Jeff Ames
a8aeec29da
Fix a few mono compiler warnings. Minor cleanup.
2008-03-17 17:39:42 +00:00
Justin Clarke Casey
cd1978b424
* Reduce the annoyingness of clients that continually request unfound textures (probably for some good reason) by dropping all subsequent requests after the first reply.
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* Print out a console message every 20 tries rather than every single one.
* This weakens the problem but does not eliminate it
2008-03-17 17:30:01 +00:00
Jeff Ames
7d1dcf3e68
Replaced some magic PCode numbers with enum values.
2008-03-17 17:23:49 +00:00
Sean Dague
dba37a8722
From: Alan M Webb <awebb@vnet.ibm.com>
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Here's a diff of the changes I have made in support of the following LSL
script functions.
llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName
It was necessary to modify ExecutorBase in support of the ScriptState
implementations.
I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.
I also simplified the State definition at the start of BuiltinCommands.
2008-03-17 15:11:36 +00:00
Teravus Ovares
76bf1f3654
* Fixed prim creation in basic physics mode. ( BasicPhysics returns null probably a lot more then it should? )
2008-03-16 18:55:56 +00:00
MW
c04899b60a
Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
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Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15 12:53:03 +00:00
Adam Frisby
4746c26824
* Fix for Justincc's bug report #768 - Terrain looks rather phallic.
2008-03-14 19:50:11 +00:00
Justin Clarke Casey
1641e4ecb1
* Remove stupid bug I just introduced where delinking would only delink one prim at a time.
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* Teaches me not to say stuff like 'this is now working'
2008-03-14 18:51:51 +00:00
Justin Clarke Casey
9341c71135
* Minor - error message should be a warning. Spelling
2008-03-14 18:30:28 +00:00
Justin Clarke Casey
87067bff1e
* The rest of the fix necessary for mantis #766 - terse updates broken
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* Even very rapid linking/delinking should now behave normally. Terse updates still occur as before
* Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14 18:21:21 +00:00
Justin Clarke Casey
dc84f350a7
* As yet incomplete fix for mantis #766 - terse updates broken
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* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally
* More work to do here
2008-03-14 16:28:33 +00:00
Teravus Ovares
ce9c2ecac8
* You can leave godmode if you want now.
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* Fixed a compile error.
2008-03-14 15:52:32 +00:00
lbsa71
24aedf52c6
* Added null root part guard
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* Normalized some UUID handling
* Compacted a few Contains/Add into Set
2008-03-14 15:28:34 +00:00
MW
7ab08f2ac4
Attempt to fix mantis #741 , could not replicate it myself. But the error was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment.
2008-03-14 15:23:33 +00:00
MW
a5f5be8a0c
attempt to try to fix mantis issue # 613, which seems to be a threading issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened.
2008-03-14 14:40:31 +00:00
Jeff Ames
3778840f36
Update svn properties.
2008-03-14 14:20:05 +00:00
Adam Frisby
53e8d91c06
* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
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* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14 13:37:39 +00:00
Teravus Ovares
ae9a98ceb1
* Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)
2008-03-14 06:20:50 +00:00
Teravus Ovares
abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
2008-03-14 05:22:52 +00:00
Sean Dague
4e588c715d
some hackery with the VectorRenderModule to let you pass in a canvas
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size. Helps make the fonts crisp when using vector renderer as a
text board.
2008-03-13 20:47:36 +00:00
Justin Clarke Casey
12cb0d15f8
* Put back a comment I just inexplicably zapped
2008-03-13 18:42:57 +00:00
Justin Clarke Casey
429ecb8508
Just a few comments
2008-03-13 18:31:05 +00:00
Justin Clarke Casey
67a59b62e3
* Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority
2008-03-13 12:35:59 +00:00
Sean Dague
e7076d3d15
remove the rex based voice chat. No current client implements this,
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and a seperate voice server approach compatible with SLVoice is needed here.
2008-03-13 12:29:56 +00:00
Justin Clarke Casey
a4304fb9e6
* Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
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* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
2008-03-13 00:22:38 +00:00
Justin Clarke Casey
bbb9a21eb5
* Fix mantis 757.
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* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object
* Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates
* This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
2008-03-12 18:59:50 +00:00
Justin Clarke Casey
b9ef6ed047
* Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it
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* This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12 18:11:08 +00:00
Justin Clarke Casey
42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
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* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW
fc551ef127
Applied patch from mantis #749 , Grass now stays to set type when moved. thanks Grumly57.
2008-03-12 15:53:04 +00:00
Adam Frisby
be6d8f6d9a
* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
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* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby
d626125825
* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
2008-03-12 13:03:44 +00:00
Jeff Ames
43148ffc23
Update svn properties.
2008-03-12 12:22:43 +00:00
Adam Frisby
935e67a783
* Updated Terrain Module
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* Terrain Area-of-Effect brushes now should work properly.
* Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12 11:47:34 +00:00
Adam Frisby
8e27656fcc
* Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing.
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* Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-12 11:02:30 +00:00
Justin Clarke Casey
e7e157d95e
* Temporarily disabling sending of ImageNotInDatabasePacket when a texture isn't found, since this appears to be crashing Linden client 1.19.0(5)
2008-03-11 18:41:22 +00:00
Teravus Ovares
d0123a796b
ODEPlugin
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* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
2008-03-10 05:56:58 +00:00
Teravus Ovares
8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-10 05:23:43 +00:00
Adam Frisby
f89e7107bb
* Fix for hydraulic erosion brush. Still not working as planned, but getting closer. Bugs may be due to the water distribution pattern.
2008-03-09 19:22:21 +00:00
Jeff Ames
9bc6ee576e
Update svn properties.
2008-03-09 16:51:34 +00:00