Commit Graph

18999 Commits

Author SHA1 Message Date
UbitUmarov
b453ef0fbd fix a few typos 2015-11-30 19:47:58 +00:00
UbitUmarov
fbef862aee add a few more known texture IDs 2015-11-30 19:45:44 +00:00
UbitUmarov
25f13f7c01 fix llLookAt in non-physical case 2015-11-29 18:27:34 +00:00
UbitUmarov
302d28625d change llLookAt math to master cleaner solution, assuming lAxis2rot does work 2015-11-29 14:36:09 +00:00
UbitUmarov
ca026ac735 fix the default shape type on upload, it is always convex 2015-11-29 00:19:25 +00:00
UbitUmarov
15f8a46216 let Bullet do collision sounds (RAdams plz fix the relative speed) 2015-11-29 00:02:46 +00:00
UbitUmarov
82e464cb8c let old ODE trigger collision sounds like ubOde 2015-11-28 23:44:53 +00:00
UbitUmarov
9928076d1a remove terrain height clamping left over the ushort format testing 2015-11-27 23:46:58 +00:00
UbitUmarov
f59350a1ee add a nasty global lock, ode.dll requires on multi regions per instance ( also make sure ninjaJoints are disabled 2015-11-27 22:50:28 +00:00
Diva Canto
cade717b5f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-11-27 08:24:39 -08:00
Diva Canto
5b7a585b4f Sometimes the viewer sends a null string as mapName; this made the client thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region. 2015-11-27 08:22:30 -08:00
UbitUmarov
3304e52750 add a delay to consume other change messages on move and cross 2015-11-27 14:56:04 +00:00
UbitUmarov
f1bbc4d386 stop some requests processing when module as no scenes (there must be a better way to fix this) 2015-11-27 14:39:11 +00:00
UbitUmarov
bb0db96256 DeregisterRegion from grid earlier on close 2015-11-27 14:01:42 +00:00
UbitUmarov
e2fb600bf5 change Backup on scene close to Forced, and not dependent on last change time. 2015-11-27 13:56:57 +00:00
UbitUmarov
c5395cef74 remove thread Heartbeat from watchdog 2015-11-27 13:45:14 +00:00
UbitUmarov
3029080d9b change threading on GetTexture and getMesh and WebFetch Modules. 2015-11-27 07:38:54 +00:00
UbitUmarov
f16d36627f change threading on GetTexture and GetMesh NonSharable region modules 2015-11-27 05:00:11 +00:00
Jak Daniels
c0e920c1ad Fix Region Max height in boundingSize parameters checking in ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856 A comparison of consistent 'default' values determines whether boundingBox check is true.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-27 00:16:08 +00:00
Melanie Thielker
9afe2b018f Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore prior functionality.
Avination code wasn't designed for deep building.
2015-11-26 17:29:50 +01:00
UbitUmarov
172bb05ec2 suspend the use of DisableSimulator, that is causing teleport and crossing issues 2015-11-25 04:13:13 +00:00
UbitUmarov
583c874773 remove default of 60minutes on MapImageService Refresh time, forgotten from early merge debug 2015-11-25 03:21:38 +00:00
UbitUmarov
6d5b405168 simplify DeliverChatToAvatars(..) ( hopefully not breaking it ) 2015-11-24 17:28:05 +00:00
UbitUmarov
a0c3297b37 again chat echos, check repeats uncondicionally 2015-11-24 15:12:39 +00:00
UbitUmarov
08d061d201 reset control even prior to use 2015-11-24 14:28:35 +00:00
UbitUmarov
f45905851a at end of teleport disable the sending simulator, not destiny 2015-11-24 14:01:51 +00:00
UbitUmarov
7cf2d261b3 reduce 'echos' on several regions per instance (mantis 7754) 2015-11-24 12:51:58 +00:00
UbitUmarov
e9345479c4 remove warning on siting in phantom prims without sittarget 2015-11-23 22:11:27 +00:00
Jak Daniels
15af6265a1 Fixed some stupid math and checks on --bounding-origin and --bounding-size. Bounding origin can of course be negative if it needs to be as we're taking stuff from the (possibly rotated) source region. Bounding size must always be >=0 and <= destination region size.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 17:30:08 +00:00
UbitUmarov
f75d113230 change silly Monitor use 2015-11-22 08:40:55 +00:00
UbitUmarov
ec069edead change syncronization method 2015-11-22 08:31:54 +00:00
UbitUmarov
e28eecd0bf revert take the Monitor.wait out of the locks 2015-11-22 08:08:01 +00:00
UbitUmarov
1de096dffb coment out merge option on multiregion oar load i added 2015-11-22 08:00:58 +00:00
UbitUmarov
5c3f88b64d take the Monitor.wait out of the locks 2015-11-22 07:55:49 +00:00
UbitUmarov
b80cbf5060 a few more changes on Multiregion control file load 2015-11-22 07:18:11 +00:00
UbitUmarov
a6187db2a7 add a a missing monitor.wait if still not needed, mb in future 2015-11-22 05:44:06 +00:00
UbitUmarov
3be340cbf2 a few changes on Multiregion control file load ; load oar seems far from good 2015-11-22 05:42:13 +00:00
UbitUmarov
f6820959b7 add Monitor.wait on load 2015-11-22 04:49:01 +00:00
UbitUmarov
4349bde440 reduce noise before compare 2015-11-22 04:10:26 +00:00
UbitUmarov
6dcbd20cfa add merge option on multioar test 2015-11-22 03:58:07 +00:00
UbitUmarov
71f5c2b856 minor changes 2015-11-22 03:56:48 +00:00
UbitUmarov
541d2ce2cd don't use 'funny' Quaternions 2015-11-22 02:22:48 +00:00
Jak Daniels
0b216c37df Changes to Load Oar options and new code to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:48 +00:00
Jak Daniels
cc992bf156 Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:36 +00:00
Jak Daniels
7cac0ccbe3 Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:08 +00:00
Jak Daniels
b23e5fd8b6 Changes to LandObject/ILandObject to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:31:48 +00:00
UbitUmarov
88b3545ec3 add a missing override 2015-11-21 19:56:57 +00:00
UbitUmarov
c84334fc72 add a missing override 2015-11-21 19:53:14 +00:00
UbitUmarov
11342314e1 add thread allocation calls for new ode.dll (old ode) 2015-11-21 02:53:35 +00:00
UbitUmarov
0b36d4ea2f some cleanup, allow cast rays to collide with terrain within limited range (old ode) 2015-11-21 02:14:19 +00:00