Commit Graph

5260 Commits

Author SHA1 Message Date
UbitUmarov
9928076d1a remove terrain height clamping left over the ushort format testing 2015-11-27 23:46:58 +00:00
UbitUmarov
bb0db96256 DeregisterRegion from grid earlier on close 2015-11-27 14:01:42 +00:00
UbitUmarov
e2fb600bf5 change Backup on scene close to Forced, and not dependent on last change time. 2015-11-27 13:56:57 +00:00
UbitUmarov
c5395cef74 remove thread Heartbeat from watchdog 2015-11-27 13:45:14 +00:00
Melanie Thielker
9afe2b018f Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore prior functionality.
Avination code wasn't designed for deep building.
2015-11-26 17:29:50 +01:00
UbitUmarov
172bb05ec2 suspend the use of DisableSimulator, that is causing teleport and crossing issues 2015-11-25 04:13:13 +00:00
UbitUmarov
e9345479c4 remove warning on siting in phantom prims without sittarget 2015-11-23 22:11:27 +00:00
Jak Daniels
cc992bf156 Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:36 +00:00
Jak Daniels
7cac0ccbe3 Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:08 +00:00
UbitUmarov
3f4fdacb34 remove a warning 2015-11-21 01:55:17 +00:00
UbitUmarov
156fdd4908 remove some duplicate using statements 2015-11-21 01:49:31 +00:00
UbitUmarov
0c93159297 remove unused return value on DeliverMessageTo() 2015-11-20 00:09:56 +00:00
UbitUmarov
f242137e31 work around some 'tests' errors: add a DefaultPermitions module to sceneB 2015-11-19 01:18:34 +00:00
UbitUmarov
da5aad87bf start adding LegacySitOffsets option. TRUE will prevent the use of new math for the compensation of SL sittarget bug, and so not break content. (this is the main code change) 2015-11-17 17:41:09 +00:00
UbitUmarov
0991ad321a work around some 'tests' errors: UUID.Zero is a invalid ownerID 2015-11-17 08:58:00 +00:00
UbitUmarov
f7f5aba597 remove unused parameter 2015-11-17 07:59:11 +00:00
UbitUmarov
16d158f2f1 work around some 'tests' errors: missing call to InventoryDeQueueAndDelete() 2015-11-17 05:49:39 +00:00
UbitUmarov
ec0a16c559 work around some 'tests' errors: suspend sit on sittarget until im not 2 sleepy to fix the math 2015-11-17 01:53:44 +00:00
UbitUmarov
083b52173b work around some 'tests' errors: suspend undo-redo tests until new ones can be written to conform to new code 2015-11-17 01:44:15 +00:00
UbitUmarov
67aefb5e42 bug fix: StateSource of a SOG that is not a attachment is StateSource.PrimCrossing 2015-11-17 00:48:35 +00:00
UbitUmarov
895a57e426 work around some 'tests' errors: backup is async 2015-11-16 23:25:28 +00:00
UbitUmarov
52a3cc39e9 work around some 'tests' errors: fix math 2015-11-16 22:41:36 +00:00
UbitUmarov
3a65627481 work around some 'tests' error: internal GroupResize() doesn't heave Undo 2015-11-16 21:42:39 +00:00
UbitUmarov
10d5c80910 work around some 'tests' error: object is deleted on DeRezObjects, fix last commit side effects 2015-11-16 21:28:59 +00:00
UbitUmarov
ca4b7efd0f dont find parts of groups marked as Deleted 2015-11-16 21:11:22 +00:00
UbitUmarov
99ecf522cd work around some 'tests' error: object is deleted on DeRezObjects 2015-11-16 20:59:57 +00:00
UbitUmarov
250db8c82a work around some 'tests' error: object crossing is async 2015-11-16 20:34:23 +00:00
Melanie Thielker
8c7f475740 Add some values to the SimulatorFeatures cap's OpenSimExtras section:
SimulatorFPS: The actual optimal FPS of the simulator, un-fudged
SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer
SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber
SimulatorFPSCritPercent: The percentage below which a lag meter should go to red
To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
2015-11-12 21:13:44 +01:00
Melanie Thielker
d3911606ef Move a call to RequestModuleInterface to a new scene callback function
because the current implementation would have always returned null
2015-11-12 20:34:09 +01:00
UbitUmarov
2b937fdf40 reduce the small MTU violation sending terrain compressed patchs 2015-11-10 23:56:08 +00:00
UbitUmarov
d17633f6c0 replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. 2015-11-09 15:06:41 +00:00
UbitUmarov
097c56330a rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) 2015-11-08 04:28:46 +00:00
Melanie Thielker
69585a4824 More plumbing of the EntityTransferContext (not yet complete) 2015-11-01 19:11:14 +01:00
UbitUmarov
72684592ba Merge branch 'master' into avinationmerge
Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
	OpenSim/Framework/Servers/ServerBase.cs
	OpenSim/Framework/VersionInfo.cs
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
	OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
	OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
	OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/GatekeeperService.cs
	OpenSim/Services/Interfaces/IAvatarService.cs
	OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
Melanie Thielker
ea56f4f27c Introduce an EntityTransferContext carrying the version numbers to pass
to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
2015-10-31 18:13:02 +01:00
Melanie Thielker
e8e0ba6d8f Remove testing cruft that is blocking the new protocols. Unit tests no
longer test TP v1 now.
TP v1 will be removed within 6 months anyway.
2015-10-31 17:22:27 +01:00
UbitUmarov
9232876421 let silly tests override version on local connections 2015-10-31 02:05:11 +00:00
Melanie Thielker
f0fd028ed9 Merge branch 'master' of opensimulator.org:/var/git/opensim 2015-10-31 00:06:34 +01:00
Melanie Thielker
dc6d9eadf3 Testing stage of the new versioning system. Use at own risk. May not
work. Will eat your babies. Yada. Yada.
2015-10-31 00:01:35 +01:00
UbitUmarov
dd9b06e3b6 fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks 2015-10-29 22:14:11 +00:00
UbitUmarov
9e6d9e0436 friends rights to edit objects display on viewers fixed. This needs to be optimized in future 2015-10-27 01:17:32 +00:00
UbitUmarov
c3532ba876 set SOG.IsAttachment when doing a full check, so future gets see the right value 2015-10-25 19:59:05 +00:00
UbitUmarov
28d4afbe3a replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again. 2015-10-23 01:39:53 +01:00
UbitUmarov
7cb6ecb9f5 Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde 2015-10-22 17:34:28 +01:00
UbitUmarov
e464bf5d82 recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. 2015-10-21 18:34:06 +01:00
UbitUmarov
0045398324 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte 2015-10-20 19:00:26 +01:00
UbitUmarov
d8528a7ba0 add axis locks to sop serializer. Now they are also saved to inventory 2015-10-20 18:37:24 +01:00
UbitUmarov
3c69071145 also apply axis locks, when creating a prim physics actor 2015-10-20 18:21:13 +01:00
UbitUmarov
52860a7d15 stop using a Vector3 to store 3bits 2015-10-20 16:55:18 +01:00
UbitUmarov
dfd60d6f71 STATUS_ROTATE are linkset flags and not prim 2015-10-20 15:37:43 +01:00