Commit Graph

128 Commits

Author SHA1 Message Date
UbitUmarov
0d71b6d871 very useless changes 2025-06-25 02:22:28 +01:00
UbitUmarov
4b1df46f6a make more use of stream.CopyTo on (de)compressors, plus several cosmetics 2025-06-19 20:11:42 +01:00
UbitUmarov
cd4c009e64 a few changes to materials 2023-12-06 19:39:49 +00:00
UbitUmarov
602569e5f7 try to match viewer protocol changes on test feature 2023-12-01 23:32:25 +00:00
UbitUmarov
bbe6075aa0 add lsl constant PRIM_SCULPT_FLAG_ANIMESH and change a few things about it 2023-08-08 18:45:49 +01:00
UbitUmarov
0faf418f0c a few more changes on test feature 2023-03-14 17:30:01 +00:00
UbitUmarov
5740d99286 add test feature bin (de)serializer 2023-03-13 12:39:13 +00:00
UbitUmarov
707d223ec3 cosmetics 2023-03-09 20:32:33 +00:00
UbitUmarov
52359ecfc7 more cosmetics 2023-02-24 15:41:13 +00:00
UbitUmarov
833cd468ff cosmetics 2023-02-24 12:35:12 +00:00
UbitUmarov
91435dff8b oooops missed one pointer ++ 2022-08-29 00:40:53 +01:00
UbitUmarov
a8baeae468 a few more useless changes 2022-08-29 00:31:33 +01:00
UbitUmarov
bc7321bdbf somethings we may need, or not 2022-08-19 22:37:53 +01:00
UbitUmarov
a0e039e876 useless ms xml things 2021-12-14 16:04:45 +00:00
UbitUmarov
249f0fc4c2 mantis 7896 and 7910: fix lsl setting of flexi and impact on prim type 2021-11-30 16:29:04 +00:00
UbitUmarov
6c49f16132 minor changes 2020-05-07 02:15:25 +01:00
UbitUmarov
15dd033490 primbasicshape: convert eventual MeshEP to SculpEP 2019-04-30 22:52:58 +01:00
UbitUmarov
0cf5876c45 update pbs 2018-12-28 13:28:25 +00:00
UbitUmarov
cebe40f5cd ooops 2018-11-17 20:27:09 +00:00
UbitUmarov
f6d4fadb0a a few more changes to pbs 2018-11-17 20:22:15 +00:00
UbitUmarov
87a723cbc8 code aesthetics and simplification 2018-11-17 18:52:16 +00:00
UbitUmarov
029d6e40f6 remove those xml things no longer needed on .net >4.5.2 2018-01-17 04:18:43 +00:00
UbitUmarov
e908c0ecad give up on a property that old monos do compile, but then smore ok exec 2018-01-09 19:47:10 +00:00
UbitUmarov
eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one 2018-01-08 12:00:21 +00:00
UbitUmarov
89a690c11f a few more xml things 2018-01-05 12:24:07 +00:00
UbitUmarov
3fb61f4470 mantis 8258: change Mesh basic shape pathScaleY in case of Torus 2017-10-30 18:26:15 +00:00
UbitUmarov
2247251c2f bug fix: Of course i had to pick a wrong number for profileBegin 2017-09-16 18:58:10 +01:00
UbitUmarov
05da6b9f14 bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. 2017-09-16 00:19:58 +01:00
UbitUmarov
ef2fd8fcea keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case 2017-06-08 20:47:51 +01:00
UbitUmarov
7c5376f224 move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShape.cs 2017-04-25 14:21:01 +01:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Melanie
75c68fa29e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Aleric Inglewood
2dc92e7de1 Preserve attachment point & position when attachment is rezzed in world
Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.

Fixed to apply to r/23314 commit
ba9daf849e
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
2013-09-22 21:10:01 -05:00
Melanie
069e587841 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
2013-02-10 00:17:14 +00:00
Oren Hurvitz
745ef40153 Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect 2013-02-09 02:04:26 +00:00
Melanie
2cb824d3fc Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-12-07 03:49:04 +00:00
Justin Clark-Casey (justincc)
0f3ebe0971 Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 2012-12-05 22:12:45 +00:00
Justin Clark-Casey (justincc)
b60c6bc3f8 Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway 2012-12-05 22:01:47 +00:00
Melanie
df7abbb367 Merge branch 'master' into careminster 2012-05-07 12:07:47 +01:00
dahlia
4032455332 add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object 2012-05-07 00:33:50 -07:00
UbitUmarov
2e41294da9 add convex state to mesh key, so a change is detected. 2012-03-21 01:24:30 +00:00
Tom
66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Robert Adams
18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:50:54 -04:00
root
c920ff9d1d Merge branch 'master' into careminster-presence-refactor 2011-07-09 01:06:46 +01:00
Justin Clark-Casey (justincc)
d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) 2011-07-09 00:42:48 +01:00
Justin Clark-Casey (justincc)
5e8900dfd0 minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Melanie
9165a5207d Merge branch 'master' into careminster-presence-refactor 2011-03-10 07:14:03 +00:00
Justin Clark-Casey (justincc)
9f85ee29ac Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Melanie
e4bb8dc385 Guard against invalid light color specifiers from the database 2011-01-13 00:19:39 +01:00
Melanie
bb7a755cba Merge branch 'master' into careminster-presence-refactor 2010-10-18 20:30:46 +01:00