Commit Graph

387 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
27fae36a21 remove the need to supply SceneObjectGroup.GroupResize() with a localId.
This is utterly pointless scene we already know which sog we're dealing with.
2011-07-16 02:53:36 +01:00
Justin Clark-Casey (justincc)
6a15464b0a refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable 2011-07-11 02:29:19 +01:00
Melanie
a1c16a4200 Merge branch 'master' into careminster-presence-refactor 2011-06-11 12:08:02 +01:00
Justin Clark-Casey (justincc)
2bc8dcfdbd minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked 2011-06-10 02:27:45 +01:00
Melanie
be1996f121 Merge branch 'master' into careminster-presence-refactor 2011-05-22 20:23:25 +01:00
Justin Clark-Casey (justincc)
90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences 2011-05-21 00:02:53 +01:00
Justin Clark-Casey (justincc)
4b0fc4faef implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method 2011-05-20 23:41:14 +01:00
Justin Clark-Casey (justincc)
91a9f30b16 implement Scene.GetSceneObjectGroup(UUID fullID) using existing index 2011-05-20 23:34:34 +01:00
Justin Clark-Casey (justincc)
7ed419217f add test for rezzing an object from a prim item 2011-05-20 23:22:27 +01:00
Melanie
13d6e05d5a Implement agent limits 2011-04-21 23:03:38 +01:00
Melanie
474910c9d6 Merge branch 'master' into careminster-presence-refactor 2011-04-17 18:48:53 +01:00
Justin Clark-Casey (justincc)
58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Melanie
738daadace Merge branch 'master' into careminster-presence-refactor 2011-04-08 04:16:29 +01:00
Justin Clark-Casey (justincc)
9bc2705f37 Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id 2011-04-06 20:52:36 +01:00
Melanie
a62b435a39 Merge branch 'master' into careminster-presence-refactor 2011-03-27 21:41:54 +01:00
Justin Clark-Casey (justincc)
f2d2470c25 When an object is duplicated, add it to the full/local id SOG indexes as well as Entities 2011-03-26 02:24:32 +00:00
Justin Clark-Casey (justincc)
26d16567e1 Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each prim (e.g. a SOG with 3 prims would have the action executed three times).
To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists.
Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient.
Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times
2011-03-26 00:53:19 +00:00
Justin Clark-Casey (justincc)
f30bf429c2 refactor: rename SOG collections in SceneGraph to make it clearer that they are indexing each part's UUID, not just the root part. 2011-03-26 00:42:48 +00:00
Justin Clark-Casey (justincc)
b34743e5fe Add an initial confidence-building TestAddObject() for prim counts. 2011-03-22 23:47:36 +00:00
Melanie
9b277b372b Merge branch 'master' into careminster-presence-refactor 2011-02-27 19:47:37 +00:00
Justin Clark-Casey (justincc)
2f5394e70d Fix bug where avatars in other regions would not always show up on the mini-map 2011-02-24 22:33:54 +00:00
Melanie
42c22f41dd Merge branch 'master' into careminster-presence-refactor 2011-01-27 05:18:28 +00:00
Mic Bowman
240c0eaf1d Remove the RestorePresences functions (which don't seem to be doing
anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times).
2011-01-26 13:33:34 -08:00
Justin Clark-Casey (justincc)
e62b3dba8a reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
There are no functional changes.  UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00
Melanie
8aa63093b1 Merge branch 'master' into careminster-presence-refactor 2010-12-12 01:20:46 +00:00
Justin Clark-Casey (justincc)
a918c8df97 fix the minimap sitting avatar location bug
a sitting avatar should have it's offset position added to the scene object, not its absolute position
2010-12-10 03:46:16 +00:00
Melanie
8e3bacc691 When linking something, immediately persist the linked set. 2010-12-03 23:06:44 +01:00
Melanie
7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie
4f15b8d4e6 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 20:44:39 +01:00
Melanie
893915ce0b Fix child prims returning after being unlinked and deleted where the root is
not deleted
2010-11-04 21:09:59 +01:00
Melanie
05dbe4f2c4 Merge branch 'master' into careminster-presence-refactor 2010-10-27 20:49:27 +01:00
Melanie
1fcac7203d Prevent nullrefs in scene object deletion. Mantis #5156 2010-10-27 20:47:27 +01:00
Melanie
48988bf4e9 Merge branch 'master' into careminster-presence-refactor 2010-10-03 22:38:32 +01:00
Melanie
511751a733 I really have to say it again and again: e.Message is NOT enough data for
troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must
be used.
Fix one more instance of that cr.p
2010-10-03 22:36:27 +01:00
Melanie
7ad1b60eca Enforce region agent limit as set in estate tools 2010-09-30 20:01:55 +02:00
Melanie
41051b3cc6 Prevent setting arbitrary groups on your objects. 2010-09-27 02:13:22 +01:00
Melanie
8e547d3491 Prevent setting arbitrary groups on your objects. 2010-09-27 02:11:55 +01:00
Melanie
7df4383235 Merge branch 'master' into careminster-presence-refactor
Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
2010-09-17 03:49:30 +01:00
John Hurliman
860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Melanie
1212cb0c74 Merge branch 'master' into careminster-presence-refactor 2010-09-14 22:03:42 +01:00
Justin Clark-Casey (justincc)
7ae9266186 Remove SceneGraph.DetachObject() which was accidentally left around after being migrated to AttachmentsModule 2010-09-13 21:20:31 +01:00
Melanie
6a1ce17cdb Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
John Hurliman
b597a295c4 Second pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:41:36 -07:00
John Hurliman
dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Melanie Thielker
8ab4b277c1 Fix some issues with unlinking 2010-09-07 17:12:28 +02:00
Melanie
2684ca0838 Merge branch 'master' into careminster-presence-refactor 2010-09-07 11:51:26 +01:00
Melanie
8fda08d858 Make sure unlinked child prims get persisted 2010-09-07 11:48:28 +01:00
Melanie Thielker
f4f9a2cb45 Don't turn off the sale settings on child prims when linking, and on copy
of prims anymore. The behavior now matches SL and can be used to link
vendor prims for transport
2010-09-06 18:14:24 +02:00
Melanie Thielker
c47de94263 Adjust the "Magic numbers" we use because we can't reference the actual
script state enum to reflect recent changes.
2010-08-31 22:36:46 +01:00