Justin Clark-Casey (justincc)
90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
...
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6
Fix problem with dragging child part inventory item to user inventory.
...
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
PixelTomsen
d22715126c
Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
...
Signed-off-by: nebadon <michael@osgrid.org >
2012-02-19 01:58:28 -07:00
Justin Clark-Casey (justincc)
1267094a51
Turn off logging on test in last commit ( 2b84295).
2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc)
2b842958cc
If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
...
Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Mic Bowman
04a195266b
short circuit the expensive parts of the permission checking code
...
if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Melanie
130b1c0665
Revert my two quick fixes for the lag issue and put in the real fix, which
...
is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
2012-02-05 20:47:02 +00:00
Melanie
a5fcdde179
Revert "Remove checks on ban list expiry on every move. To be re-added on parcel"
...
This reverts commit 35f14a262d .
2012-02-05 20:12:45 +00:00
Melanie
0904772a6f
Revert "Check ban list for a particular parcel only when an avatar moves into it."
...
This reverts commit 8923ad755d .
2012-02-05 20:12:35 +00:00
Melanie
8923ad755d
Check ban list for a particular parcel only when an avatar moves into it.
...
This restores functionality remove in the last commit without reintroducing
the performance penalty.
2012-02-05 04:03:32 +00:00
Melanie
35f14a262d
Remove checks on ban list expiry on every move. To be re-added on parcel
...
boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
2012-02-05 03:44:15 +00:00
BlueWall
43b4e4cfc3
Quiet the map module logging
2012-02-04 19:08:52 -05:00
Snoopy Pfeffer
bd9d7484f0
Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim
2012-02-04 00:39:58 +01:00
PixelTomsen
5c545d1d2e
Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-02-03 18:02:51 -05:00
Snoopy Pfeffer
83ef13a79a
Changed save oar and save iar parameter -p|--profile to -h|--home, including corresponding RemoteAdmin parameter
2012-02-03 23:53:18 +01:00
Melanie
447a66d660
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
...
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Justin Clark-Casey (justincc)
f028dca711
Add "show part uuid" and "show part name" console commands.
...
These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31 23:35:13 +00:00
Justin Clark-Casey (justincc)
996cc6097e
Implement "show object name <name>" console command to show details of an object with the given name
2012-01-31 23:21:02 +00:00
Justin Clark-Casey (justincc)
ac7cded080
Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes.
2012-01-31 23:06:48 +00:00
Justin Clark-Casey (justincc)
ab89adfaef
Implement "show object uuid <uuid>" console command.
...
This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc)
647b326edc
Add more user feedback if an object isn't found for which delete was requested.
2012-01-31 22:27:05 +00:00
Justin Clark-Casey (justincc)
77b032549e
Add the name of a deleted object to the console output
2012-01-31 22:22:32 +00:00
Justin Clark-Casey (justincc)
e3e38e34c5
If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
...
The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31 22:21:10 +00:00
Justin Clark-Casey (justincc)
9bd02b5da1
Move object delete commands into a commands region module, in preparation for adding similar show commands.
2012-01-31 21:57:45 +00:00
Melanie
d2dfa4cfe7
Make parcel sale overlays work. No auction support.
2012-01-31 03:09:44 +00:00
Melanie
2b84b6d8b1
Use the requested sim's map, not our own
2012-01-30 21:39:12 +00:00
Melanie
53c3faac5d
Patch in the rest of the maptile stuff
2012-01-30 21:24:21 +00:00
Melanie
bde2ff5e78
Next step for world map overlays
2012-01-30 20:11:47 +00:00
Melanie
df9c35bc0f
Some plumbing for map overlays
2012-01-30 19:46:55 +00:00
BlueWall
00d1c88c59
Pickup map overlay tile from RegionSettings.ParcelImageID
2012-01-30 11:49:22 -05:00
BlueWall
f7c237c0e1
Merge branch 'master' of /home/opensim/var/repo/opensim into mapwork
2012-01-28 11:35:28 -05:00
BlueWall
ae057a7589
Adding our parcel's generated id to map packets
2012-01-28 10:36:39 -05:00
Justin Clark-Casey (justincc)
154ba0124a
Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner.
2012-01-28 02:21:41 +00:00
BlueWall
a6abecf5fa
Change references from sop to sog and add protection from null ref
...
I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
2012-01-26 00:33:34 -05:00
Pixel Tomsen
8f53c768f5
llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-01-25 15:48:38 -05:00
Melanie
7444f3bfad
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
...
Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2012-01-25 15:02:54 +00:00
Melanie
f84b69cad1
Change the WorldMapModule to use SOG rather than SOP for the telehub ans
...
cover a potential nullref
2012-01-25 15:00:06 +00:00
BlueWall
7c514fe155
Telehub map items displayed
2012-01-24 21:33:11 -05:00
BlueWall
dc329202ef
Put Telehubs on the map
2012-01-24 17:11:35 -05:00
Melanie
a4977bbe19
Simplify and streamline telehub editing code. Verify rotations and fix
...
spwan point positioning on rotated telehubs.
2012-01-24 02:36:35 +00:00
Melanie
0d2e02efb1
Reverse the spawn point distance vector
2012-01-24 01:30:41 +00:00
Melanie
c0e1784e86
Correct a coordinate to make the viewer like it
2012-01-24 01:18:13 +00:00
Melanie
87799c1f3d
Change Telehubs to store only the data that is really needed and not
...
additional redundant information.
2012-01-24 00:32:10 +00:00
BlueWall
6a85abbd14
Add update to Telehub position and rotation before adding SpawnPoints
2012-01-23 14:53:25 -05:00
BlueWall
9cfc43005d
Cleanup
2012-01-23 10:28:18 -05:00
BlueWall
39c9b656c8
Cleanup unused parts, add some error handling
2012-01-23 09:42:15 -05:00
Melanie
68365c20c0
Move Telehub tables and data from EstateSettings to RegionSettings.
...
This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
2012-01-22 11:36:04 +00:00
BlueWall
32d58d6e3e
Telehub Support:
...
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-21 23:26:27 -05:00
BlueWall
b6f3de5028
Telehub Support:
...
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-20 23:50:37 -05:00
Justin Clark-Casey (justincc)
9356963bd3
Add basic request and send image regression tests for LLImageManager
2012-01-19 19:00:11 +00:00