Justin Clark-Casey (justincc)
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9fac7fd932
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refactor: In llGetInventoryType() use existing GetInventoryItem()
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2012-07-04 21:50:52 +01:00 |
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Justin Clark-Casey (justincc)
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f2b0377c28
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refactor: In llGetInventoryCreator() use existing GetInventoryItem()
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2012-07-04 21:49:21 +01:00 |
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Justin Clark-Casey (justincc)
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d933bdbd59
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refactor: In llGetInventoryPermMask() use existing GetInventoryItem()
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2012-07-04 21:47:20 +01:00 |
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Justin Clark-Casey (justincc)
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f9fa34408d
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refactor: in llGetInventoryPermMask use existing GetInventoryItem()
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2012-07-04 21:42:04 +01:00 |
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Justin Clark-Casey (justincc)
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857494f6bd
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refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem()
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2012-07-04 21:36:44 +01:00 |
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Justin Clark-Casey (justincc)
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dff7cae2ee
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refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem()
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2012-07-04 21:33:35 +01:00 |
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Justin Clark-Casey (justincc)
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0e3fce9b5c
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refactor: In llGetInventoryKey() use existing GetInventoryItem()
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2012-07-04 21:25:58 +01:00 |
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Justin Clark-Casey (justincc)
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4b2b14dad1
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In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
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2012-07-04 21:22:43 +01:00 |
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Justin Clark-Casey (justincc)
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3769739ca7
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In llRequestInventoryData() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
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2012-07-04 21:19:16 +01:00 |
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Justin Clark-Casey (justincc)
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3717812ce0
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refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself.
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2012-07-04 21:15:00 +01:00 |
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Justin Clark-Casey (justincc)
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ae64d089c6
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refactor: In llRemoveInventory() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself.
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2012-07-04 21:05:51 +01:00 |
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Justin Clark-Casey (justincc)
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58b13d51a7
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refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.
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2012-07-04 20:57:48 +01:00 |
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Melanie
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4f04ec5fc2
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Implement the buggy version of llXorBase64Strings() for compatibility's sake
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2012-07-02 02:04:56 +02:00 |
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Melanie
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7eb95c9ed9
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Bring casing of llSHA1String in line with SL
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2012-07-01 18:05:35 +02:00 |
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Melanie
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6137f37028
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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2012-06-29 22:24:53 +01:00 |
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Melanie
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05cf51cbbd
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Merge branch 'avination' into careminster
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
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2012-06-29 22:11:49 +01:00 |
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UbitUmarov
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7ab8bc0a60
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don't recoil attachments doing llRezObject()
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2012-06-29 01:17:53 +01:00 |
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UbitUmarov
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58b4417140
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Merge branch 'avination' into ubitwork
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2012-06-29 01:00:38 +01:00 |
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Justin Clark-Casey (justincc)
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bfa6896678
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Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
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2012-06-28 23:31:23 +01:00 |
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Melanie
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a1a22a2f10
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Revert "Mantis 5977 Corrections to llRegionSayTo"
This reverts commit 679da63da6.
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
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2012-06-28 22:02:20 +01:00 |
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Melanie
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8a03c153d5
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Return NPC instead of AGENT in the detect parameters for touch, collision and
sensor.
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2012-06-28 20:29:37 +02:00 |
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UbitUmarov
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29abb7d62a
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reactivate physics raycasts on llCastRay() until it's clear what is its problem if any...
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2012-06-28 12:20:55 +01:00 |
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UbitUmarov
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de10a16546
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Merge branch 'avination' into ubitwork
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2012-06-28 10:57:47 +01:00 |
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Melanie
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41a1903c60
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
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2012-06-28 03:21:08 +01:00 |
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BlueWall
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988112d446
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Add stub for llCastRay
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2012-06-26 15:15:25 -04:00 |
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Melanie
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7cc5b3d7d3
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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2012-06-26 17:35:55 +01:00 |
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Melanie
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2548d15878
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Disable physics raycast until it can be seen to. Fix distance calculation
for some results.
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2012-06-26 10:48:52 +02:00 |
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Melanie
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2ea8d820b0
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Correct a wrong error constant
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2012-06-26 10:48:27 +02:00 |
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BlueWall
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6d3ee8bb39
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Fix script "Running" behavior
Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
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2012-06-23 04:15:14 -04:00 |
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Justin Clark-Casey (justincc)
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d24122b706
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Add item id, name, prim name and id to log message when state exists but loading fails.
Drop logging about memory limit exceeded to warn from error
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2012-06-21 02:24:44 +01:00 |
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Justin Clark-Casey (justincc)
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afcabf5244
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Retrigger build - last jenkins run was glitched
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2012-06-21 02:13:03 +01:00 |
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Justin Clark-Casey (justincc)
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5709bed548
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Add state file location to errors logged when there's some issue with retrieving state (e.g. exceeds memory limit)
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2012-06-21 02:09:14 +01:00 |
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UbitUmarov
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ca22feb09a
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don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
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2012-06-17 13:28:33 +01:00 |
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UbitUmarov
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e7aceae3e0
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split ugly expression in a if making it simpler to read
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2012-06-17 09:06:25 +01:00 |
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UbitUmarov
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e2b9a5d7aa
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Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
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2012-06-17 08:54:39 +01:00 |
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Melanie
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ff21007b93
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Merge branch 'avination' into careminster
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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2012-06-15 15:48:34 +01:00 |
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Melanie
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ffc0badaf4
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Reapply the one change that was in the revert that was actually function, not
form
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2012-06-15 15:18:57 +02:00 |
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UbitUmarov
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5d32979170
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Revert changes...
This reverts commit c8227e1bb7.
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2012-06-15 14:31:35 +01:00 |
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UbitUmarov
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db2dcbbe2d
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SL doesn't let scripts rotate root part of physical linksets also fix sitting avatars rotations broken in previus commit, forcing send of updates.
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2012-06-15 14:10:16 +01:00 |
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UbitUmarov
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c8227e1bb7
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only rotation of root part change parts positions, so only call ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
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2012-06-15 11:24:37 +01:00 |
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Melanie
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d893e54f4b
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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2012-06-14 00:10:52 +01:00 |
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UbitUmarov
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aac80550e0
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Merge branch 'avination' into ubitwork
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2012-06-13 05:16:18 +01:00 |
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UbitUmarov
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7bd274b3d3
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Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
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2012-06-13 04:59:09 +01:00 |
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Justin Clark-Casey (justincc)
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1f34c8277d
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In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI
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2012-06-13 04:05:02 +01:00 |
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UbitUmarov
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b30c23eba4
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convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTarget. Something seems to be doing that before this gets called, but just in case...
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2012-06-13 02:50:39 +01:00 |
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Melanie
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4e18e71089
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Committing the Avination implementation of llCastRay. This is a complete rewrite
wich does it's thing independently of physics. Enjoy!
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2012-06-13 02:32:25 +01:00 |
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UbitUmarov
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4027c8e9c9
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Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmetics' and added some parts costs information.
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2012-06-13 01:51:22 +01:00 |
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UbitUmarov
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b4ab9a7350
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*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
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2012-06-13 01:26:15 +01:00 |
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Melanie
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ff450d29da
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Add detecting non-physical phantoms back into raycast
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2012-06-13 01:59:54 +02:00 |
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UbitUmarov
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f51ef99bd5
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try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other cases
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2012-06-12 08:05:40 +01:00 |
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