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9 Commits

Author SHA1 Message Date
UbitUmarov
78cb44c0c9 recover lost change 2026-08-11 19:29:59 +01:00
Ubit Umarov
8002eaffb9 Merge pull request #56 from amandaleeang/hg-slow-fetch
Gate HGUuidGatherer per-asset Debug logs on WebUtil.DebugLevel
2026-08-09 18:25:48 +01:00
Amanda Lee
b10457f04a Gate HGUuidGatherer per-asset Debug logs on WebUtil.DebugLevel.
Per-asset Copied/Failed lines dominate HG attachment gather time under
sync File+Console appenders. Emit them only when HTTP debug is enabled
(debug http all|out N), keeping normal HG logins fast.
2026-08-10 00:12:03 +08:00
Ubit Umarov
35104e4960 Merge pull request #54 from amandaleeang/opensim-defaults
Add MinPoolThreads setting to OpenSimDefaults.ini
2026-08-08 21:16:48 +01:00
Amanda Lee
5d70f9e34d Add MinPoolThreads setting to OpenSimDefaults.ini 2026-08-08 17:50:47 +08:00
UbitUmarov
a87969840c fix m_regionSizeY change 2026-08-07 11:25:44 +01:00
UbitUmarov
460ed81f41 a few changes on the local maptiles folder code 2026-08-07 11:21:34 +01:00
UbitUmarov
b4b0d1773a Merge branch 'master' of https://github.com/opensim/opensim 2026-08-07 10:50:33 +01:00
UbitUmarov
46dd8c03bb missing commit ops 2026-08-07 10:49:45 +01:00
4 changed files with 48 additions and 13 deletions

View File

@@ -137,6 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
m_mapTilesDirectory =
Util.GetConfigVarFromSections<string>(source, "MapTilesDirectory", configSections, m_mapTilesDirectory);
if(!string.IsNullOrEmpty(m_mapTilesDirectory))
{
try
{
Directory.CreateDirectory(m_mapTilesDirectory);
}
catch(Exception e)
{
m_log.Error($"[MAPTILE]: failed to create folder {m_mapTilesDirectory} for local map tiles {e.Message}");
m_mapTilesDirectory = null;
}
}
}
public void AddRegion(Scene scene)
@@ -215,10 +227,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
// image may be reloaded elsewhere, so no compression format
string filename = "MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png";
if (!string.IsNullOrEmpty(m_mapTilesDirectory))
{
Directory.CreateDirectory(m_mapTilesDirectory);
filename = System.IO.Path.Combine(m_mapTilesDirectory, filename);
}
tile.Save(filename,ImageFormat.Png);
m_primMesher = null;
return tile;

View File

@@ -27,7 +27,6 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
@@ -161,6 +160,19 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
Util.GetConfigVarFromSections<bool>(config, "LocalV1MapAssets", configSections, m_localV1MapAssets);
m_mapTilesDirectory =
Util.GetConfigVarFromSections<string>(config, "MapTilesDirectory", configSections, m_mapTilesDirectory);
if(!string.IsNullOrEmpty(m_mapTilesDirectory))
{
try
{
Directory.CreateDirectory(m_mapTilesDirectory);
}
catch(Exception e)
{
m_log.Error($"[WORLD MAP]: failed to create folder {m_mapTilesDirectory} for local map tiles {e.Message}");
m_mapTilesDirectory = null;
}
}
}
public virtual void AddRegion(Scene scene)
@@ -1340,12 +1352,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
startX--;
startY--;
bool doneLocal = false;
bool doneLocal;
string filename = "MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png";
if (!string.IsNullOrEmpty(m_mapTilesDirectory))
filename = Path.Combine(m_mapTilesDirectory, filename);
try
{
if (!string.IsNullOrEmpty(m_mapTilesDirectory))
filename = Path.Combine(m_mapTilesDirectory, filename);
using(Image localMap = Bitmap.FromFile(filename))
{
int x = regionX - startX;
@@ -1364,7 +1376,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
doneLocal = true;
}
catch {}
catch(Exception ex)
{
m_log.Error($"[WORLD MAP]: failed Export map file {ex.Message}");
return;
}
if(regions.Count > 0)
{

View File

@@ -1337,10 +1337,15 @@ namespace OpenSim.Region.Framework.Scenes
{
string IDstr = assetID.ToString();
AssetBase asset = m_assetService.Get(IDstr, m_assetServerURL, true);
if (asset is null)
m_log.Debug($"[HGUUIDGatherer]: Failed to fetch asset {IDstr} from {m_assetServerURL}");
else
m_log.Debug($"[HGUUIDGatherer]: Copied asset {IDstr} from {m_assetServerURL} to local asset server");
// Per-asset Debug is expensive (sync File+Console). Only when HTTP debug is on:
// debug http all|out N (WebUtil.DebugLevel > 0)
if (WebUtil.DebugLevel > 0)
{
if (asset is null)
m_log.Debug($"[HGUUIDGatherer]: Failed to fetch asset {IDstr} from {m_assetServerURL}");
else
m_log.Debug($"[HGUUIDGatherer]: Copied asset {IDstr} from {m_assetServerURL} to local asset server");
}
return asset;
}

View File

@@ -61,6 +61,10 @@
; QueueUserWorkItem, SmartThreadPool, and Thread.
async_call_method = SmartThreadPool
; Min threads to allocate on the FireAndForget thread pool
; when running with the SmartThreadPool option above
MinPoolThreads = 2
; Max threads to allocate on the FireAndForget thread pool
; when running with the SmartThreadPool option above
MaxPoolThreads = 300
@@ -470,7 +474,7 @@
; Directory used to load and save the generated MAP-<region uuid>.png tile images.
; If left empty the current working directory is used (default behaviour).
; The directory is created automatically if it does not exist.
;MapTilesDirectory = "./maptiles"
;MapTilesDirectory = "./localmaptiles"
; World map blacklist timeout in seconds
;BlacklistTimeout = 600