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https://github.com/opensim/opensim.git
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382 lines
15 KiB
C#
382 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Communications;
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate void KillObjectDelegate(uint localID);
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public class SceneCommunicationService //one instance per region
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{
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protected CommunicationsManager m_commsProvider;
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protected RegionInfo m_regionInfo;
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protected RegionCommsListener regionCommsHost;
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public event AgentCrossing OnAvatarCrossingIntoRegion;
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public event ExpectUserDelegate OnExpectUser;
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public event CloseAgentConnection OnCloseAgentConnection;
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public event PrimCrossing OnPrimCrossingIntoRegion;
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public event RegionUp OnRegionUp;
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public KillObjectDelegate KillObject;
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public string _debugRegionName = "";
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public string debugRegionName
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{
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get { return _debugRegionName; }
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set
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{
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_debugRegionName = value;
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}
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}
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public SceneCommunicationService(CommunicationsManager commsMan)
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{
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m_commsProvider = commsMan;
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m_commsProvider.GridService.gdebugRegionName = _debugRegionName;
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m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName;
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}
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public void RegisterRegion(RegionInfo regionInfos)
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{
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m_regionInfo = regionInfos;
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regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
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if (regionCommsHost != null)
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{
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
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regionCommsHost.debugRegionName = _debugRegionName;
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regionCommsHost.OnExpectUser += NewUserConnection;
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regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
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regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing;
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regionCommsHost.OnCloseAgentConnection += CloseConnection;
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regionCommsHost.OnRegionUp += newRegionUp;
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}
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else
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{
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
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}
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}
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public void Close()
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{
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if (regionCommsHost != null)
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{
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regionCommsHost.OnRegionUp -= newRegionUp;
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regionCommsHost.OnExpectUser -= NewUserConnection;
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regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
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regionCommsHost.OnPrimCrossingIntoRegion -= PrimCrossing;
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regionCommsHost.OnCloseAgentConnection -= CloseConnection;
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m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
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regionCommsHost = null;
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}
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}
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#region CommsManager Event handlers
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="agent"></param>
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///
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protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
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{
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if (OnExpectUser != null)
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{
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname);
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OnExpectUser(regionHandle, agent);
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}
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}
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protected bool newRegionUp(RegionInfo region)
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{
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if (OnRegionUp != null)
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{
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName);
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OnRegionUp(region);
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}
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return true;
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}
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protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
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{
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if (OnAvatarCrossingIntoRegion != null)
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{
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OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying);
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}
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}
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protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
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{
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if (OnPrimCrossingIntoRegion != null)
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{
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OnPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical);
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}
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}
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protected void CloseConnection(ulong regionHandle, LLUUID agentID)
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{
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if (OnCloseAgentConnection != null)
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{
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OnCloseAgentConnection(regionHandle, agentID);
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}
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}
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#endregion
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#region Inform Client of Neighbours
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private delegate void InformClientOfNeighbourDelegate(
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ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint);
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private void InformClientOfNeighbourCompleted(IAsyncResult iar)
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{
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InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState;
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icon.EndInvoke(iar);
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}
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/// <summary>
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/// Async compnent for informing client of which neighbours exists
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/// </summary>
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/// <remarks>
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/// This needs to run asynchronesously, as a network timeout may block the thread for a long while
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/// </remarks>
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/// <param name="remoteClient"></param>
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/// <param name="a"></param>
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/// <param name="regionHandle"></param>
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/// <param name="endPoint"></param>
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private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle,
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IPEndPoint endPoint)
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{
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MainLog.Instance.Notice("INTERGRID", "Starting to inform client about neighbours");
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bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a);
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if (regionAccepted)
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{
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avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint);
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avatar.AddNeighbourRegion(regionHandle);
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MainLog.Instance.Notice("INTERGRID", "Completed inform client about neighbours");
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}
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}
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public void RequestNeighbors(RegionInfo region)
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{
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List<SimpleRegionInfo> neighbours =
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m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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//IPEndPoint blah = new IPEndPoint();
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//blah.Address = region.RemotingAddress;
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//blah.Port = region.RemotingPort;
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}
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/// <summary>
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///
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/// </summary>
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public void EnableNeighbourChildAgents(ScenePresence avatar)
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{
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List<SimpleRegionInfo> neighbours =
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m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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if (neighbours != null)
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{
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for (int i = 0; i < neighbours.Count; i++)
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{
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = LLUUID.Zero;
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agent.InventoryFolder = LLUUID.Zero;
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agent.startpos = new LLVector3(128, 128, 70);
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agent.child = true;
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint,
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InformClientOfNeighbourCompleted,
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d);
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}
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}
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}
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public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region)
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{
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = LLUUID.Zero;
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agent.InventoryFolder = LLUUID.Zero;
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agent.startpos = new LLVector3(128, 128, 70);
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agent.child = true;
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint,
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InformClientOfNeighbourCompleted,
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d);
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}
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#endregion
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public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle);
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private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
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{
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InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate)iar.AsyncState;
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icon.EndInvoke(iar);
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}
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private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle)
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{
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MainLog.Instance.Notice("INTERGRID", "Starting to inform neighbors that I'm here");
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bool regionAccepted = m_commsProvider.InterRegion.RegionUp((new SearializableRegionInfo(region)), regionhandle);
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if (regionAccepted)
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{
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MainLog.Instance.Notice("INTERGRID", "Completed informing neighbors that I'm here");
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}
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else
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{
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MainLog.Instance.Notice("INTERGRID", "Failed to inform neighbors that I'm here");
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}
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}
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public void InformNeighborsThatRegionisUp(RegionInfo region)
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{
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
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neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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if (neighbours != null)
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{
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for (int i = 0; i < neighbours.Count; i++)
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{
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InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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d.BeginInvoke(region, neighbours[i].RegionHandle,
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InformNeighborsThatRegionisUpCompleted,
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d);
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}
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}
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//bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <returns></returns>
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public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
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{
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString());
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return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="minX"></param>
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/// <param name="minY"></param>
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/// <param name="maxX"></param>
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/// <param name="maxY"></param>
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public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
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{
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List<MapBlockData> mapBlocks;
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mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
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remoteClient.SendMapBlock(mapBlocks);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="RegionHandle"></param>
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/// <param name="position"></param>
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/// <param name="lookAt"></param>
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/// <param name="flags"></param>
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public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
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LLVector3 lookAt, uint flags)
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{
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if (regionHandle == m_regionInfo.RegionHandle)
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{
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avatar.ControllingClient.SendTeleportLocationStart();
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avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags);
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avatar.Teleport(position);
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}
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else
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{
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RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
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if (reg != null)
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{
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avatar.ControllingClient.SendTeleportLocationStart();
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = LLUUID.Zero;
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agent.InventoryFolder = LLUUID.Zero;
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agent.startpos = position;
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agent.child = true;
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avatar.Close();
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m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
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m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, position, false);
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AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
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string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId);
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avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), capsPath);
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avatar.MakeChildAgent();
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if (KillObject != null)
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{
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KillObject(avatar.LocalId);
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}
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uint newRegionX = (uint)(regionHandle >> 40);
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uint newRegionY = (((uint)(regionHandle)) >> 8);
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uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
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uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
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if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
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{
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CloseChildAgentConnections(avatar);
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionhandle"></param>
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/// <param name="agentID"></param>
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/// <param name="position"></param>
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public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
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{
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return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
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}
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public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical)
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{
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return m_commsProvider.InterRegion.ExpectPrimCrossing(regionhandle, primID, position, isPhysical);
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}
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public void CloseChildAgentConnections(ScenePresence presence)
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{
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foreach (ulong regionHandle in presence.KnownChildRegions)
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{
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m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, presence.ControllingClient.AgentId);
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presence.RemoveNeighbourRegion(regionHandle);
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}
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}
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}
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}
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