Commit Graph

4051 Commits

Author SHA1 Message Date
UbitUmarov
0d71a2bb8f mess update ( hide avatars ) 2014-08-03 22:38:50 +01:00
UbitUmarov
21aa325883 remove debug msgs at attachments deRez 2014-08-03 19:41:48 +01:00
UbitUmarov
6b3f10790e bugg 2014-08-03 19:35:16 +01:00
UbitUmarov
c2d9a6499a dont get script states for NPCs on deRez 2014-08-03 19:08:13 +01:00
UbitUmarov
ca8b0e6a1d replace debug msgs by others 2014-08-03 19:00:01 +01:00
UbitUmarov
e87f70e277 god also read local chat 2014-08-02 22:45:28 +01:00
UbitUmarov
74447d14cd add some filters for NPCs 2014-08-02 18:32:28 +01:00
UbitUmarov
ef1f37cf20 handle change of hide avatars flag. Parcel limits edition still need work 2014-08-01 18:59:08 +01:00
UbitUmarov
cb43dff2dc remove unnecessary sendparceloverlay 2014-08-01 02:55:34 +01:00
UbitUmarov
e5f9f064a7 filter local chat from avatars or attachment acording to parcel hide (
not fully tested)
2014-08-01 01:43:12 +01:00
UbitUmarov
a5e9429f2b MESS: changes in MakeRootAgent and CompleteMovement reordering things.
Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-31 03:10:50 +01:00
UbitUmarov
17f9f1c247 restrict other avatar sounds to parcel flags ( untested ) 2014-07-30 16:32:25 +01:00
UbitUmarov
5fe1f87837 changes to parcels code (still more to to) 2014-07-30 14:53:56 +01:00
Melanie Thielker
6a0be97974 Correct nomenclature for LLSD messages. LL sure suck 2014-07-29 05:06:53 +02:00
Melanie Thielker
0c2537bb24 Try to plumb the other half 2014-07-29 04:41:38 +02:00
Melanie Thielker
181142c5ce Change some ORs to assignments as they should be 2014-07-29 02:37:36 +02:00
UbitUmarov
6b0521d3c9 fix the mess about exclusive fields and flags on land overlay 2014-07-29 01:24:43 +01:00
UbitUmarov
3e1d2df261 change parcel overlay bytes adding LocalSound.. changed others also NEEDS
checking
2014-07-29 00:39:08 +01:00
UbitUmarov
f32bd24a2c dont mess with sound gain on stop 2014-07-27 17:03:53 +01:00
UbitUmarov
c3b5a6c2ab change how sounds work. May be bad.. needs testing 2014-07-27 08:18:27 +01:00
UbitUmarov
6c3e08e18d revert my change of not adding physcis to a failed avatar transfer. This
may need a better fix later ( doing a stand elsewhere?)
2014-07-24 00:58:23 +01:00
UbitUmarov
9936f13c1b on transfer fail of sited avatars, only do 2014-07-24 00:56:48 +01:00
UbitUmarov
46695ddbfe fix line ending 2014-07-24 00:30:38 +01:00
UbitUmarov
f394fabfc0 if sited avatar cross fails, dont add it to physics and dont mess scripts
(?)
2014-07-22 16:28:30 +01:00
Melanie Thielker
72cead2920 Remove extremely spammy error message that isn't an actual error - user
ids queried may not exist, since LSL can use this as well, with
arbitrary ids
2014-07-20 23:58:46 +02:00
Melanie Thielker
b3068355bc Merge branch 'ubitworkmaster' 2014-07-20 02:27:08 +02:00
UbitUmarov
dc717303d4 replace old Attachoffset by AttachedPos. Comented out possible merge
artifacts
2014-07-20 01:15:33 +01:00
Melanie Thielker
bef76bf3c5 Fix duplicate attach message being sent to objects picked up from the ground 2014-07-20 01:52:26 +02:00
Melanie Thielker
07c0ee1fbf Fix taking objects 2014-07-19 23:17:26 +02:00
Melanie Thielker
e1b2ecdfdc Merge branch 'avination-current'
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
2014-07-19 22:32:07 +02:00
UbitUmarov
19d33c571d Merge branch 'avination-current' into ubitwork 2014-07-16 16:22:32 +01:00
Melanie Thielker
159fcbf150 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2014-06-21 00:39:55 +02:00
Melanie Thielker
5908e7d0c2 Merge commit '69bc37acd66e9ac9938d4a657dc6b9a0ba9f021e' 2014-06-21 00:22:51 +02:00
Melanie Thielker
d97896d39a Differentiate between requests only the owner should be able to do and those
that managers can do when setting parcel data
2014-04-26 20:32:27 +02:00
Justin Clark-Casey (justincc)
c77cd6adc7 minor: Remove unused System.Linq reference and use ParcelFlags.None instead of 0 from previous commit cb1f28 2014-04-23 22:59:28 +01:00
Dev Random
fb321a0573 Prevent sending Land Properties for unprivileged users 2014-04-23 22:59:13 +01:00
Melanie Thielker
bb841ea9ce Change OfflineMessageModule to support more differentiated return values and allow support for mobile devices and other non-viewer logins 2014-04-06 23:22:37 +02:00
Melanie Thielker
17aeec8860 Reinstate the timed region change signal 2014-03-25 03:16:37 +01:00
Melanie
c6e9db5866 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionSettings.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
	OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
Melanie
4ccb15290e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2014-01-28 20:47:36 +00:00
Justin Clark-Casey (justincc)
966ab21839 Merge branch 'justincc-master' 2014-01-24 00:17:39 +00:00
Justin Clark-Casey (justincc)
a2d5d810e0 Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) 2014-01-24 00:14:58 +00:00
Justin Clark-Casey (justincc)
a859464e91 Add "generate map" console command to allow manual regeneration and storage of maptiles
Primarily for test purposes though could be useful if one prefers to manually update the map tile
2014-01-23 23:44:21 +00:00
Justin Clark-Casey (justincc)
2cf7478b9a Merge branch 'justincc-master' 2014-01-20 19:34:55 +00:00
Justin Clark-Casey (justincc)
8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 2014-01-20 19:16:19 +00:00
Oren Hurvitz
3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20 00:38:42 -08:00
Justin Clark-Casey (justincc)
0cbe5f8424 Remove redundant methods in FlotsamAssetCache 2014-01-18 00:55:49 +00:00
Justin Clark-Casey (justincc)
b9453a8f6f implement CoreAssetCache.Check() 2014-01-18 00:52:36 +00:00
Justin Clark-Casey (justincc)
427ffd3387 implement GlynnTuckerAssetCache.Check() 2014-01-18 00:48:20 +00:00
Justin Clark-Casey (justincc)
fc7ccfdafa Properly implement CenomeAssetCache.Check() 2014-01-18 00:30:23 +00:00