Commit Graph

1920 Commits

Author SHA1 Message Date
Sean Dague
a2a8de816b completely untest load prims from db code. Testing shortly 2007-08-09 21:07:53 +00:00
Sean Dague
ad2133e5cf utility functions to convert from rows to new objects. untested 2007-08-09 20:59:37 +00:00
Tedd Hansen
ae970d4171 Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working. 2007-08-09 20:59:35 +00:00
Sean Dague
484121f3f4 added GroupPosition 2007-08-09 20:31:10 +00:00
Sean Dague
ec0dc208dd build update clauses correctly 2007-08-09 20:07:58 +00:00
Sean Dague
9fb651932e some more typos about wrong table for shapes 2007-08-09 19:55:41 +00:00
Sean Dague
88496505b1 use correct table name for shapes 2007-08-09 19:52:02 +00:00
MW
765bd02a48 SceneObjects should now (hopefully) call datastore.StoreObject(). 2007-08-09 19:30:52 +00:00
Sean Dague
1681e3ac15 pull out some uneeded attributes, and setup keys on primshapes dataset 2007-08-09 19:06:48 +00:00
Sean Dague
2b25717c8c prim.Shape -> primshapes table 2007-08-09 19:02:32 +00:00
Tedd Hansen
6829c45cb3 ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details. 2007-08-09 18:57:41 +00:00
MW
e36c645729 Deleted old LSLEngine files (those under Scene.Scripting) 2007-08-09 18:45:40 +00:00
Sean Dague
e53afe91ab prim object -> prims table code 2007-08-09 18:37:55 +00:00
Tedd Hansen
c447c45895 Removed spaces from directory names 2007-08-09 18:07:22 +00:00
Sean Dague
21685bf304 make MonoSqliteDataStore compile with new objects
now the fun begins of connecting all the dots
2007-08-09 18:06:26 +00:00
Tedd Hansen
bf69aca961 Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error 2007-08-09 18:03:24 +00:00
MW
d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW
a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
Brian McBee
50e3797c59 Transition between not flying / flying should be smoother 2007-08-09 06:19:41 +00:00
Sean Dague
3592043431 Start defining prim shape definition. Officially bed time now 2007-08-09 03:56:11 +00:00
Sean Dague
b097d89f38 decrease insanity level significantly by factoring all the columns into
a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next
2007-08-09 02:26:34 +00:00
Sean Dague
d746813130 intermediate checkin of code that compiles before I do something
stupid and nuke all this work.
2007-08-09 01:54:01 +00:00
Sean Dague
8425693076 Commit in the changes for all the parameter bindings for prims 2007-08-09 00:42:32 +00:00
lbsa71
25a6791627 * Checked in new tweaked Prebuild.exe
* Ignored binaries
2007-08-08 21:23:42 +00:00
Brian McBee
0a6628f333 worldmap now gets correctly updated when terrain changes 2007-08-08 20:47:44 +00:00
Sean Dague
f732d5b2c8 sigh, Data ... not Date. I'm dumb 2007-08-08 20:30:38 +00:00
Sean Dague
672d7f7b34 name changes in MonoSqliteData store 2007-08-08 20:30:05 +00:00
Sean Dague
e8e3afa8fe rename to MonoSqliteDataStore 2007-08-08 20:28:58 +00:00
Sean Dague
238fe86bc7 screwed up the move, removing this file to give us proper history tracking 2007-08-08 20:28:34 +00:00
MW
ad1a8ac381 missed this file 2007-08-08 19:57:15 +00:00
Sean Dague
6ec523d5e6 moving to new namespace as this is mono only 2007-08-08 19:48:11 +00:00
Sean Dague
a5f8d012b7 This chunk of code actually properly saves out some parameters of
current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is 
just lots of plug and chug.
2007-08-08 19:35:16 +00:00
Brian McBee
01f4aeb520 when teleporting to a non-adjacent region, client was not getting new neighbours 2007-08-08 18:18:14 +00:00
Sean Dague
48ad7ca905 databits are actually flowing to disk 2007-08-08 17:59:16 +00:00
MW
369fb2e623 Added checks to the last commit to make sure the xml files exist before it tries to load them. 2007-08-08 17:29:37 +00:00
MW
cf203cf5ee The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
Tedd Hansen
1a9966abac Commit works? 2007-08-08 15:40:35 +00:00
MW
a3b1a61e6a Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway. 2007-08-08 15:26:19 +00:00
MW
6bfe911af3 Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain. 2007-08-08 14:50:44 +00:00
Tedd Hansen
356f59ac45 Added ScriptEngine to solution (prebuild.xml) 2007-08-08 14:36:54 +00:00
Tedd Hansen
2a0e157985 Added ScriptEngine.DotNetEngine 2007-08-08 14:05:13 +00:00
lbsa71
ef0fea268f * Got SimpleApp working again
* Minor shape koncept experiments
2007-08-08 11:16:45 +00:00
Brian McBee
5061a703ea CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary. 2007-08-08 07:00:56 +00:00
Brian McBee
185115ee51 OGS1GridServices.cs
Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-08 04:59:03 +00:00
Sean Dague
013641f31d starting to push some of the actual sql commands to get this to disk.
Not working yet.
2007-08-07 19:49:43 +00:00
MW
266b272673 Some more work on new Sceneobject. 2007-08-07 18:31:20 +00:00
lbsa71
d0156b491b * koncept bugfix 2007-08-07 17:25:21 +00:00
MW
5ac5785cf2 a couple of changes in the new Sceneobject classes, just committing so things are kept in sync. 2007-08-07 17:22:15 +00:00
lbsa71
2a0a8c43ef * Removed duplicated Script residue 2007-08-07 16:37:08 +00:00
Sean Dague
e4df1de58b actually transfer some data to the row definition. Going to hook
this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point.
2007-08-07 15:45:16 +00:00