Commit Graph

3424 Commits

Author SHA1 Message Date
Melanie
7d5942d154 Make IncomingCloseChildAgent not send a stop packet. This may prevent
a viewer from being logged out after an otherwise successful teleport.
2012-09-16 22:51:04 +02:00
Melanie
e1e9855ede Wait a bit longer for new scene presences to aid tps into laggy regions 2012-09-14 00:12:41 +02:00
Melanie
bd1d9a214b Add the option to have variable costing for uploads 2012-09-11 17:28:13 +02:00
UbitUmarov
71d2d327d0 One more redundante ParcelProprieties on login 2012-09-07 12:50:38 +01:00
UbitUmarov
23be1cf1cd remove fireandforget call to EnableChildAgents at end on CompleteMovement,
since this is already on own thread and its at the end of it.
2012-09-07 09:40:28 +01:00
Melanie
9ae293881a Make friend notifies and closing child agents async because both can
block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 22:53:52 +02:00
Melanie
8a537f8f66 Merge branch 'ubitwork' into avination 2012-09-04 13:02:33 +02:00
UbitUmarov
d4fad2ba42 a forgotten file plus minor changes. Imp and SL viewer seem to preserve
flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
Melanie
056e66b3de Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
it's own sub-method
2012-09-04 03:14:39 +02:00
Melanie
7cfcca87c6 Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
not yet initialized
2012-09-03 13:25:31 +02:00
UbitUmarov
39f5fd0f58 Merge branch 'avination' into ubitwork 2012-08-31 22:30:33 +01:00
UbitUmarov
a7281003d8 move keyframemotion.copy from sop.copy to sog.copy, where there is
newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov
1eb7d963cf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-30 00:31:03 +01:00
UbitUmarov
c821153a4f [possible still bad] make use of keyframemotion.copy on sop.copy, replacing
fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
Melanie
927cbc6762 Merge branch 'ubitwork' into avination 2012-08-30 00:36:37 +02:00
Melanie
211f4fb411 Sequence inventory descendents requests to reduce inventory server load and
movement lag.
2012-08-30 00:34:12 +02:00
Melanie
f671e446bf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-29 11:18:32 +02:00
UbitUmarov
2e54c3cc8f A few more changes to keyframes 2012-08-29 03:19:47 +01:00
UbitUmarov
72ac0665b2 [Potentially broken] keyframes changes.. since it's there, use timer for
crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
Melanie
5284e514d5 Fix a nullref while object is being created 2012-08-28 22:16:01 +02:00
UbitUmarov
ef6e007a4c [possible still very broken] mess around keyframes. timer events
threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
UbitUmarov
b1d0fab954 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
Melanie
c1a0c7fad1 Fix bad child prim permissions that can make objects change perms after rezzing 2012-08-23 23:09:32 +02:00
Melanie
450207d4d8 Make terrain save every 1000 frames instead of every 50. Database load is a sim killer. 2012-08-22 00:27:54 +02:00
Melanie
526445c394 Fix group return stuff 2012-08-21 23:28:00 +02:00
Melanie
26224704de Cause a persistence save if prim flags change 2012-08-21 19:24:41 +02:00
Melanie
f2ac1b9e8a Add Camera Offsets to serialization 2012-08-21 16:41:08 +02:00
Melanie
bbac8f76fa Remove AreUpdatesSuspended flag because it does nothing 2012-08-16 01:18:32 +02:00
Melanie
b97053269b Change case of areUpdatesSuspended to upper case as is proper for a property 2012-08-16 01:02:20 +02:00
Melanie
da0f6b926f Add support for the extra params to scene and the event manager 2012-08-15 18:22:16 +02:00
Melanie
7d1bec00d5 Add a skeleton for a name value storage associated with regions 2012-08-15 01:08:30 +02:00
Melanie
9b014a7167 Merge branch 'careminster' into avination
Conflicts:
	OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
2012-08-14 02:34:03 +01:00
Melanie
053e7279ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-14 02:11:13 +01:00
Melanie
fe4c3a37c0 Lay some groundwork for temp attachments. Decouple attachments from inventory. 2012-08-14 00:12:15 +01:00
Melanie
b9c4a637b4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-08-04 03:00:20 +01:00
Justin Clark-Casey (justincc)
5914270ff1 Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change. 2012-08-03 22:15:06 +01:00
Justin Clark-Casey (justincc)
789e88d8bd Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.
Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03 21:36:00 +01:00
Melanie
7ff812066f Merge branch 'ubitwork' into avination 2012-08-03 19:53:41 +02:00
UbitUmarov
b95caaa453 on presence close(), release animator and OnRegionHeartbeatEnd event 2012-08-03 20:13:51 +01:00
Melanie
eb4c092cac Merge branch 'careminster' into avination 2012-08-03 16:48:06 +01:00
Melanie
0c00abcce1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-08-03 16:46:11 +01:00
Melanie
83deb46032 Make WaitGetScenePresence wait for up to 20 seconds 2012-08-03 16:03:40 +02:00
UbitUmarov
a4c59b1fd2 minor change avoiding a null reference 2012-08-03 15:21:29 +01:00
Justin Clark-Casey (justincc)
513b77b78d refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. 2012-08-03 02:26:54 +01:00
Justin Clark-Casey (justincc)
08ec18f8a3 Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct. 2012-08-03 02:08:04 +01:00
SignpostMarv
cd9fd77e2c ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer 2012-08-03 01:55:46 +01:00
Melanie
3460319f1e Make sure the position of a loggin-in agent is within region boundaries since
out of bounds positions cause a rejection of the login.
2012-08-03 02:20:57 +02:00
Melanie
68406ab8f9 Initialize the Rezzing object to UUID.Zero 2012-08-02 22:34:46 +01:00
SignpostMarv
cd2c5843a8 reduced-complexity implementation of function to get rezzing object key
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-02 22:12:36 +01:00
Melanie
ecffcf7f65 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Physics/Manager/PhysicsScene.cs
2012-08-01 23:03:03 +01:00