Melanie
7d5942d154
Make IncomingCloseChildAgent not send a stop packet. This may prevent
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a viewer from being logged out after an otherwise successful teleport.
2012-09-16 22:51:04 +02:00
Melanie
e1e9855ede
Wait a bit longer for new scene presences to aid tps into laggy regions
2012-09-14 00:12:41 +02:00
Melanie
bd1d9a214b
Add the option to have variable costing for uploads
2012-09-11 17:28:13 +02:00
UbitUmarov
71d2d327d0
One more redundante ParcelProprieties on login
2012-09-07 12:50:38 +01:00
UbitUmarov
23be1cf1cd
remove fireandforget call to EnableChildAgents at end on CompleteMovement,
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since this is already on own thread and its at the end of it.
2012-09-07 09:40:28 +01:00
Melanie
9ae293881a
Make friend notifies and closing child agents async because both can
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block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 22:53:52 +02:00
Melanie
8a537f8f66
Merge branch 'ubitwork' into avination
2012-09-04 13:02:33 +02:00
UbitUmarov
d4fad2ba42
a forgotten file plus minor changes. Imp and SL viewer seem to preserve
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flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
Melanie
056e66b3de
Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
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it's own sub-method
2012-09-04 03:14:39 +02:00
Melanie
7cfcca87c6
Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
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not yet initialized
2012-09-03 13:25:31 +02:00
UbitUmarov
39f5fd0f58
Merge branch 'avination' into ubitwork
2012-08-31 22:30:33 +01:00
UbitUmarov
a7281003d8
move keyframemotion.copy from sop.copy to sog.copy, where there is
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newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov
1eb7d963cf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-30 00:31:03 +01:00
UbitUmarov
c821153a4f
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
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fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
Melanie
927cbc6762
Merge branch 'ubitwork' into avination
2012-08-30 00:36:37 +02:00
Melanie
211f4fb411
Sequence inventory descendents requests to reduce inventory server load and
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movement lag.
2012-08-30 00:34:12 +02:00
Melanie
f671e446bf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-29 11:18:32 +02:00
UbitUmarov
2e54c3cc8f
A few more changes to keyframes
2012-08-29 03:19:47 +01:00
UbitUmarov
72ac0665b2
[Potentially broken] keyframes changes.. since it's there, use timer for
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crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
Melanie
5284e514d5
Fix a nullref while object is being created
2012-08-28 22:16:01 +02:00
UbitUmarov
ef6e007a4c
[possible still very broken] mess around keyframes. timer events
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threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
UbitUmarov
b1d0fab954
fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
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DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
Melanie
c1a0c7fad1
Fix bad child prim permissions that can make objects change perms after rezzing
2012-08-23 23:09:32 +02:00
Melanie
450207d4d8
Make terrain save every 1000 frames instead of every 50. Database load is a sim killer.
2012-08-22 00:27:54 +02:00
Melanie
526445c394
Fix group return stuff
2012-08-21 23:28:00 +02:00
Melanie
26224704de
Cause a persistence save if prim flags change
2012-08-21 19:24:41 +02:00
Melanie
f2ac1b9e8a
Add Camera Offsets to serialization
2012-08-21 16:41:08 +02:00
Melanie
bbac8f76fa
Remove AreUpdatesSuspended flag because it does nothing
2012-08-16 01:18:32 +02:00
Melanie
b97053269b
Change case of areUpdatesSuspended to upper case as is proper for a property
2012-08-16 01:02:20 +02:00
Melanie
da0f6b926f
Add support for the extra params to scene and the event manager
2012-08-15 18:22:16 +02:00
Melanie
7d1bec00d5
Add a skeleton for a name value storage associated with regions
2012-08-15 01:08:30 +02:00
Melanie
9b014a7167
Merge branch 'careminster' into avination
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Conflicts:
OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
2012-08-14 02:34:03 +01:00
Melanie
053e7279ca
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-14 02:11:13 +01:00
Melanie
fe4c3a37c0
Lay some groundwork for temp attachments. Decouple attachments from inventory.
2012-08-14 00:12:15 +01:00
Melanie
b9c4a637b4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-08-04 03:00:20 +01:00
Justin Clark-Casey (justincc)
5914270ff1
Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change.
2012-08-03 22:15:06 +01:00
Justin Clark-Casey (justincc)
789e88d8bd
Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.
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Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03 21:36:00 +01:00
Melanie
7ff812066f
Merge branch 'ubitwork' into avination
2012-08-03 19:53:41 +02:00
UbitUmarov
b95caaa453
on presence close(), release animator and OnRegionHeartbeatEnd event
2012-08-03 20:13:51 +01:00
Melanie
eb4c092cac
Merge branch 'careminster' into avination
2012-08-03 16:48:06 +01:00
Melanie
0c00abcce1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-08-03 16:46:11 +01:00
Melanie
83deb46032
Make WaitGetScenePresence wait for up to 20 seconds
2012-08-03 16:03:40 +02:00
UbitUmarov
a4c59b1fd2
minor change avoiding a null reference
2012-08-03 15:21:29 +01:00
Justin Clark-Casey (justincc)
513b77b78d
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
2012-08-03 02:26:54 +01:00
Justin Clark-Casey (justincc)
08ec18f8a3
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.
2012-08-03 02:08:04 +01:00
SignpostMarv
cd9fd77e2c
ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer
2012-08-03 01:55:46 +01:00
Melanie
3460319f1e
Make sure the position of a loggin-in agent is within region boundaries since
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out of bounds positions cause a rejection of the login.
2012-08-03 02:20:57 +02:00
Melanie
68406ab8f9
Initialize the Rezzing object to UUID.Zero
2012-08-02 22:34:46 +01:00
SignpostMarv
cd2c5843a8
reduced-complexity implementation of function to get rezzing object key
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Signed-off-by: Melanie <melanie@t-data.com >
2012-08-02 22:12:36 +01:00
Melanie
ecffcf7f65
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
2012-08-01 23:03:03 +01:00