Commit Graph

  • c9c9b57c37 add missing initialization UbitUmarov 2022-04-25 00:13:21 +01:00
  • 1e5881386e fix agent_id on FetchLibDesc.. this is just a formal fix, viewers seem to just ignore it. UbitUmarov 2022-04-23 23:27:47 +01:00
  • 250a2605a6 minor change on uuid hash UbitUmarov 2022-04-23 20:58:57 +01:00
  • d1b5e7a981 some cleaup UbitUmarov 2022-04-23 16:41:18 +01:00
  • 43a184477a enable the new caps by default. Should have no side effects UbitUmarov 2022-04-23 14:53:03 +01:00
  • c57d56773a let default sun be on library since moon is UbitUmarov 2022-04-23 04:28:04 +01:00
  • 7acc3096f4 now the first section of Libraries.xml should only contain entry RootVersion to define the Opensim library version. THis should eb incremented when there are changes on ny library entry UbitUmarov 2022-04-23 04:04:43 +01:00
  • 8b6f9bfa0a fix missing ! in getassetsModule, several changes on libraryService, folder opensimlibrary as no meaning, all are child of one with that name already" UbitUmarov 2022-04-23 00:33:20 +01:00
  • 6984902610 don't lose version... UbitUmarov 2022-04-22 23:10:12 +01:00
  • a6172a70d3 change Libray version UbitUmarov 2022-04-22 22:43:54 +01:00
  • adc9318bee missing files UbitUmarov 2022-04-22 20:20:08 +01:00
  • 0bf394efde a few changes UbitUmarov 2022-04-22 20:06:45 +01:00
  • 0138a43d3c add back cap FetchLib2 and add cap FetchLibDescendents2. Still disabled, Most viewers do not support them. Alchemy is working on it UbitUmarov 2022-04-22 19:49:16 +01:00
  • 71f856bfa8 put back updated FetchLib2 cap. Still no viewer uses it, disabled UbitUmarov 2022-04-22 16:16:04 +01:00
  • 7a10cd9959 minor changes to inventory library, Thx Tampa UbitUmarov 2022-04-21 16:57:14 +01:00
  • 5289b5c6bf minor change on collision account UbitUmarov 2022-04-21 01:12:26 +01:00
  • 2928daff61 strip out strings from ode for linux libs UbitUmarov 2022-04-21 00:56:43 +01:00
  • e5af49a161 some cleanup UbitUmarov 2022-04-21 00:22:32 +01:00
  • 3c5d148cac retouch sp terseupdates throttle again UbitUmarov 2022-04-20 15:45:10 +01:00
  • 04dafe4313 some cleaup; simplify some animations code UbitUmarov 2022-04-20 14:12:45 +01:00
  • c7253d8bf9 send all animations to self again... UbitUmarov 2022-04-20 01:37:25 +01:00
  • d919441fb2 oops lost a tiny bit UbitUmarov 2022-04-18 23:12:56 +01:00
  • 578c0f36ce more cosmetics UbitUmarov 2022-04-18 23:08:56 +01:00
  • 7c3ad0699f remove unused datasnapshoot unused option UbitUmarov 2022-04-17 22:35:47 +01:00
  • d9fb48cdcf ok add 2 much, so now the rest UbitUmarov 2022-04-17 22:26:41 +01:00
  • fdf79a3775 missing c&p UbitUmarov 2022-04-17 22:16:13 +01:00
  • 208a9af53c cosmetics UbitUmarov 2022-04-17 22:13:33 +01:00
  • af658625ed fix a test UbitUmarov 2022-04-17 02:56:31 +01:00
  • d45f739ca4 ofc broke fast run, again... UbitUmarov 2022-04-17 02:39:51 +01:00
  • 5452dacee6 cosmetics UbitUmarov 2022-04-17 02:26:26 +01:00
  • aa862fa658 current FS sends a flood of AGENT_CONTROL_FINISH_ANIM UbitUmarov 2022-04-16 18:13:24 +01:00
  • d785dc50e6 more variations on same thing UbitUmarov 2022-04-16 17:35:00 +01:00
  • a4fa491ea8 add old sp.AddNewMovement with one argument, for possible external code UbitUmarov 2022-04-16 13:42:52 +01:00
  • dea7b7b1a7 remove effect of avatar mass, so all jump similar height UbitUmarov 2022-04-16 13:41:31 +01:00
  • 1bf5ccedec need to process all mv flags for now UbitUmarov 2022-04-16 03:30:46 +01:00
  • b8e0aaa7b3 scale bullet avatar jump to more or less match ubOde UbitUmarov 2022-04-16 02:51:25 +01:00
  • a49c08dfb3 viewers control end of some landing animations. Broken on current fs UbitUmarov 2022-04-16 02:19:40 +01:00
  • 72b5ae809c remove debug log messages UbitUmarov 2022-04-15 23:58:38 +01:00
  • 3bfc2a71b0 ubode collision with objects was disabling push freemove when standing on a prim UbitUmarov 2022-04-15 23:51:45 +01:00
  • a7e189a53d missed one line UbitUmarov 2022-04-15 22:23:48 +01:00
  • 3e734c5f57 will pre-jump now work ( will anythign work ?) disable viewers (fs) quickjump to check UbitUmarov 2022-04-15 22:21:35 +01:00
  • 329440695c missing file and a bit more wiring UbitUmarov 2022-04-15 21:52:29 +01:00
  • 6d701b6759 add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones UbitUmarov 2022-04-15 21:47:38 +01:00
  • 91167c47ea add to llGetParcelDetails parameter 65 to get land claim date (unix time) UbitUmarov 2022-04-15 19:51:42 +01:00
  • fba442097b add some more things to llGetParcelDetails. Thanks Tampa for some initial code. UbitUmarov 2022-04-15 17:57:40 +01:00
  • ac1cbf28bd oops UbitUmarov 2022-04-15 02:47:57 +01:00
  • 7e40be3bcb missed another broken test UbitUmarov 2022-04-15 02:41:16 +01:00
  • e8395daea0 missed another spot on the test UbitUmarov 2022-04-15 02:25:59 +01:00
  • b854acf9ed fix a test UbitUmarov 2022-04-15 02:10:11 +01:00
  • d3ec735283 clamp/limit a few things; a few cosmetics on animation control UbitUmarov 2022-04-15 02:01:12 +01:00
  • d0d71317e0 fix a http SRestObjReq log message, thx Tampa (also a libomv update) UbitUmarov 2022-04-14 22:28:02 +01:00
  • 37ab7afed9 update libomv adding NotEqual to vectors and quats; more cosmtics on ubode UbitUmarov 2022-04-13 23:57:20 +01:00
  • 772b33bfef cosmetics on ubode character code UbitUmarov 2022-04-13 19:38:57 +01:00
  • d7a391efbb cosmetics on ubode character code UbitUmarov 2022-04-13 19:36:38 +01:00
  • 76165fe054 changes on converting agent movement flags to physics target velocity. UbitUmarov 2022-04-13 17:22:18 +01:00
  • b5fa51d05b a few more 'useless changes' like telling compiler to do inlining UbitUmarov 2022-04-12 23:05:26 +01:00
  • 1a183339f7 make parcel size unit a global constant, plus several 'useless changes' UbitUmarov 2022-04-12 15:31:56 +01:00
  • 40a6c60932 minor code simplification on landobject UbitUmarov 2022-04-12 03:51:39 +01:00
  • d5dca5972d if osParcelSubdivide does match the entire original parcel, just do nothing UbitUmarov 2022-04-12 01:16:41 +01:00
  • eee0a1be36 fix description of default sun texture UbitUmarov 2022-04-11 12:43:25 +01:00
  • 1cc6a52e87 add another eep texture tp default assets UbitUmarov 2022-04-11 02:06:02 +01:00
  • 883c857ae0 a few changes to simulatorFeatures cap UbitUmarov 2022-04-09 16:49:57 +01:00
  • 6a404c98de a few changes to simulatorFeatures cap UbitUmarov 2022-04-09 15:57:51 +01:00
  • aed7810d2a fs sends a useless texture alos ok skirt, when using universal UbitUmarov 2022-04-09 02:58:58 +01:00
  • 6aba7135da Default ProjectNode.Files to be empty list. Fixes exception on NAnt builds. Updated Prebuild.exe Robert Adams 2022-04-06 13:48:53 -04:00
  • bc86a0f286 Update Prebuild/src/Prebuild.csproj to be recent library versions and framework 4.8. Robert Adams 2022-04-06 10:56:47 -04:00
  • 6d21e45ce1 Add 'forceFrameworkVersion' parameter to Project node which overrides the overrides passed down by the command line or the Solution node. This specifies that this particular Project requires the given framework. Robert Adams 2022-04-06 10:54:56 -04:00
  • fa6049f32d fix runprebuild48.sh +x again UbitUmarov 2022-04-06 02:21:35 +01:00
  • 28f99ce3b5 a few mostly cosmetics to map connectors and handlers. the .../map url will also remove map if data field is not present, ../removemap is just pollution in urls space, if fact both remove map are useless, since they are api for regions and regions can not do it, keeping just because.. UbitUmarov 2022-04-03 16:01:27 +01:00
  • b140e9d2e9 seems null strings may reach Parse*UniversalUserIdentifier UbitUmarov 2022-04-02 16:47:45 +01:00
  • 44e0d238ec remove legacy Clouds module no longer supported by most viewers UbitUmarov 2022-04-02 16:20:15 +01:00
  • 4ebc639669 terrain: change how initial all not in view patchs are send UbitUmarov 2022-04-02 01:41:08 +01:00
  • bea0f4d18b terrain bug fix: setfalse does not mean write true UbitUmarov 2022-04-01 22:58:30 +01:00
  • c3332713d0 remove TRACE define from release mode UbitUmarov 2022-03-31 15:16:52 +01:00
  • bf6885607e add parameters frameworkVersion and forceFrameworkVersion to the prebuild solution. First sets the version if not defined on projects, alternatively the second does override those. The comandline can still override all. Use command line override to compile for 4.8 so remove 4.4 xml and simplify main xml, still defaulting to 4.6 UbitUmarov 2022-03-30 18:44:54 +01:00
  • 0b19ce979c let prebuild add framework version conditional define automaticly UbitUmarov 2022-03-30 16:27:30 +01:00
  • 6073d1a9c3 add TLS 1.3 to OSHttpListener default ssl protocols if compiling in .net4.8 UbitUmarov 2022-03-30 15:13:20 +01:00
  • a68b8acba3 add compiler define NET48 to the .net4.8 xml UbitUmarov 2022-03-30 15:02:18 +01:00
  • 667a18161b some cosmetics, like npcs down eat terrain UbitUmarov 2022-03-30 01:15:31 +01:00
  • 3f30f17187 add TerrainTaintsArray, a specialized BitArray for terrain taints. Start using it UbitUmarov 2022-03-29 22:18:28 +01:00
  • c11827e1e2 add a bit more info to robust grid_info replies and do cache them UbitUmarov 2022-03-29 20:48:02 +01:00
  • 1df00ca5cc limit osTerrainFlush calls to one per minute with silent ignore UbitUmarov 2022-03-29 16:36:46 +01:00
  • fd61be4147 simplify uuid FromDB a bit. Note only 32 or 36 chars formats accepted if string. File is wrongly named DCGuids, since it is only about UUID UbitUmarov 2022-03-28 17:40:59 +01:00
  • 497262e452 also revert ParseUniversalUserIdentifier to its original form, possivle making a useless Substring UbitUmarov 2022-03-27 23:51:33 +01:00
  • 68c75cc343 make uuid from string parsing also look to end of string only acceptions spaces, like guid does. This needed waste for bad HG UUI detection code code, all over the place UbitUmarov 2022-03-27 23:43:10 +01:00
  • fd7d0128fe other spot UbitUmarov 2022-03-27 22:22:44 +01:00
  • c49dcc2fe6 mantis 8985, a forgotten commit UbitUmarov 2022-03-27 21:57:37 +01:00
  • 6155c202a7 minor cosmetics UbitUmarov 2022-03-26 04:58:14 +00:00
  • 30b7bb7d45 minor pointers changes UbitUmarov 2022-03-26 03:51:42 +00:00
  • e6001fb703 put back yeng mvv command UbitUmarov 2022-03-25 18:50:01 +00:00
  • 8579cc0d20 mantis 8936: make yeng comand work only on selected (or first that did load, like other comands) region. Add option 'allregions' to some. With this option those comands run on all regions. Do 'yeng help' to list comands. Ofc this assuming i made no typroe/bug ;) UbitUmarov 2022-03-25 18:37:27 +00:00
  • 21204cb1f5 simplify some console comands a bit UbitUmarov 2022-03-25 17:04:01 +00:00
  • b7ed5f109e prebuild for .net6, disable stupid ms imitation of java hotspots UbitUmarov 2022-03-23 19:23:08 +00:00
  • 247cb70595 a few changes to .net6 prebuild, still needs more work.. UbitUmarov 2022-03-23 02:06:01 +00:00
  • 22e0c02d05 a few changes to .net6 prebuild, still needs more work.. UbitUmarov 2022-03-23 01:04:55 +00:00
  • f36c75c050 add Prebuild improved by MisterBlue UbitUmarov 2022-03-22 20:06:02 +00:00
  • 63e12c004f Merge branch 'prebuildnet6' UbitUmarov 2022-03-22 20:00:38 +00:00
  • 1eb74cd6be add content-type to grid info UbitUmarov 2022-03-22 19:55:34 +00:00
  • e6059a7ca1 add some headers to llemail emails; cosmetics UbitUmarov 2022-03-22 03:09:34 +00:00
  • aba0269fe2 update libomv with changes on UUID parsing from string UbitUmarov 2022-03-20 16:19:37 +00:00