UbitUmarov
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3ec5d46a2f
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some changes Still BAD
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2020-10-23 23:32:11 +01:00 |
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UbitUmarov
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b3893b9dc5
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make AssetServicesConnector do HG work (HGAssetServicesConnector should no not be in used now); change HGAssetBroker to be a extended derivative of it. WARNING TESTgit push origin master possible still very broken
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2020-10-23 19:43:31 +01:00 |
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UbitUmarov
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56d3e1cdc9
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add TestsAssetCache using .net MemoryCache to tests only
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2020-10-22 16:51:16 +01:00 |
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UbitUmarov
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5d2f27a02c
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remove CoreAssetCache assets cache module. Thanks to all that worked on it. Memory cache does not work well with current Garbage collect (not even .net native one) (cleanaot, if used and runprebuild)
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2020-10-22 15:47:04 +01:00 |
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UbitUmarov
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acea30aa74
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remove Cenome assets cache module. Thanks to all that worked on it. Memory cache does not work well with current Garbage collect (not even .net native one)
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2020-10-22 15:36:32 +01:00 |
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UbitUmarov
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9075c3fd08
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mantis 8781: fix
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2020-10-16 18:48:58 +01:00 |
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UbitUmarov
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64464891bc
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fix oar assets save
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2020-10-14 12:19:06 +01:00 |
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Melanie
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bd92b2f8ad
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Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
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2020-10-13 17:40:34 +01:00 |
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Melanie
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4105bf350e
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Improve handling of slow asset requests which previously could be successful but still be ignored
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2020-10-13 17:36:54 +01:00 |
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UbitUmarov
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c70904418a
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replace llsd xml fw encoder
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2020-10-13 16:20:55 +01:00 |
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UbitUmarov
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3e5813a0c3
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viewers do caps before knowing where they are. Tell them to take a walk and try later on 2 cases
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2020-10-11 17:56:20 +01:00 |
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UbitUmarov
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6e3f0a140c
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handle a sp null ref better
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2020-10-11 06:55:35 +01:00 |
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UbitUmarov
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f4db2f4b93
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clean up; CODE SEEMS USABLE AGAIN
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2020-10-06 22:26:27 +01:00 |
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UbitUmarov
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41c6ff0cd7
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WARNING CURRENTLY BROKEN. wait for fix
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2020-10-06 19:34:27 +01:00 |
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UbitUmarov
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e894b4cafc
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update libomv and apply necessary related changes
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2020-10-06 17:29:01 +01:00 |
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UbitUmarov
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ae79ebc48d
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disable coreprofiles if ProfileServiceURL is not set
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2020-10-01 03:13:54 +01:00 |
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UbitUmarov
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51c654fb70
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nm, bad idea
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2020-09-28 21:13:23 +01:00 |
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UbitUmarov
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03b8b6757b
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let profile module hold processing thread for a while
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2020-09-28 20:48:14 +01:00 |
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UbitUmarov
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aa9fcf47a3
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remove bad code left behind
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2020-09-28 19:19:49 +01:00 |
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UbitUmarov
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194658815c
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a few changes to GridInfo and its use
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2020-09-28 19:16:47 +01:00 |
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UbitUmarov
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6b97367ed0
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try to fix lm about on large regions, again...
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2020-09-26 00:10:55 +01:00 |
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UbitUmarov
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b468ac3814
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more on GridInfo, and inventory
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2020-09-25 20:48:36 +01:00 |
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UbitUmarov
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4319f451e6
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more on GridInfo, and profiles
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2020-09-25 13:38:59 +01:00 |
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UbitUmarov
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9734a86489
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more on GridInfo
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2020-09-25 11:45:02 +01:00 |
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UbitUmarov
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c919b07642
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shutup a log and fix a small bug
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2020-09-25 00:51:02 +01:00 |
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UbitUmarov
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30d73f3477
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use it on entitytransfer also
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2020-09-24 04:08:51 +01:00 |
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UbitUmarov
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3e05e8d6b6
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add HomeURI to GridInfo
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2020-09-24 03:49:46 +01:00 |
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UbitUmarov
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9a6eeaeb9a
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cosmetics
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2020-09-23 23:36:56 +01:00 |
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UbitUmarov
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354c79168b
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give more use to GridInfo for gatekeeper url
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2020-09-23 22:21:57 +01:00 |
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UbitUmarov
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d0d1ab9f2a
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cosmetics
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2020-09-23 21:07:07 +01:00 |
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UbitUmarov
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e4c7679e16
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do not die tring to rez a item with a asset with uuid.Zero
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2020-09-20 22:19:27 +01:00 |
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UbitUmarov
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0877c00658
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change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases
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2020-09-19 17:47:12 +01:00 |
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UbitUmarov
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d0606d5d5b
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add option to only store map image asset on local cache. Note this will break viewers v1 map, osGetRegionMapTexture(), etc
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2020-09-17 23:16:44 +01:00 |
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UbitUmarov
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6b8338f49c
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fix npc userdata expire
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2020-09-15 01:01:56 +01:00 |
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UbitUmarov
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9f39dc872e
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do not let viewers see unknown names (again)
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2020-09-14 18:04:04 +01:00 |
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UbitUmarov
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c0704af545
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fix a bug on the new expiring things
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2020-09-09 21:15:03 +01:00 |
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UbitUmarov
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7e23c7bb00
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missing file
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2020-09-09 15:25:28 +01:00 |
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UbitUmarov
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719e0d1c61
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make main terrain taints also a bitarray
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2020-09-09 15:24:51 +01:00 |
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UbitUmarov
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8b885a4c7f
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change some loops/math
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2020-09-08 23:49:15 +01:00 |
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UbitUmarov
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150ad80f6f
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on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X
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2020-09-08 21:58:38 +01:00 |
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UbitUmarov
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b0f1e4f0c6
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waste some memory on serialized environment caching. we could live without all that locking
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2020-09-08 15:28:18 +01:00 |
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UbitUmarov
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34befa95ab
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change ipban module
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2020-09-08 02:28:44 +01:00 |
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UbitUmarov
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da09a897f6
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mantis 8766: fix creators names caching
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2020-09-08 01:03:17 +01:00 |
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UbitUmarov
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a12f03ece0
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mantis 8762: let it be less broken
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2020-09-05 19:11:15 +01:00 |
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UbitUmarov
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d1fcb9c35d
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filter some changed events at trigger point
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2020-09-04 15:31:42 +01:00 |
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UbitUmarov
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c8cb8a376b
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ok it is GetLandObjectClippedXY
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2020-09-01 21:22:06 +01:00 |
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UbitUmarov
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eae2f87cae
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cosmetics
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2020-09-01 18:22:44 +01:00 |
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UbitUmarov
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323c0673c2
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fix permissions checks on some crossings
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2020-09-01 16:30:07 +01:00 |
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UbitUmarov
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8e2eb983e3
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a few changes to last patch
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2020-08-31 12:35:39 +01:00 |
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StolenRuby
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2ad56bf0aa
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EEP Defaults
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2020-08-31 11:48:26 +01:00 |
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