UbitUmarov
a3e45a45bc
refix hide on crossings
2014-08-15 19:05:27 +01:00
UbitUmarov
4d770082d5
let failed crossing say something abotu reason
2014-08-15 18:06:04 +01:00
UbitUmarov
1314a02a95
adjust createAgent delay on childs creation. Beeing bad, it should be high
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enougth to reasonable account for grid and region lag spikes
2014-08-15 17:44:24 +01:00
UbitUmarov
117d563fd4
remove ban check from create caps. That needs to be done on caller
...
(scene.NewUserConnection()) acording to cases, and with minimal calls to
external grid services.
2014-08-15 17:24:01 +01:00
UbitUmarov
b4a7126167
remove the delay on child creation on Neighbour since its amout in not
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predictable.
2014-08-15 01:22:15 +01:00
UbitUmarov
f798f04686
add a extra delay in EnableChildAgents between CreateAgent() return and
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telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
2014-08-14 22:03:41 +01:00
UbitUmarov
d64fb216d2
try external bakedModule when local cache is invalid and not just at login
2014-08-14 15:39:46 +01:00
UbitUmarov
96cc4e5b95
reduced debug msgs
2014-08-14 04:01:54 +01:00
UbitUmarov
ab4df26309
only try external baked texture module on login
2014-08-14 03:47:18 +01:00
UbitUmarov
395903d58f
*DANGER* dont send baked textures assets to Neighbours. Possible we could
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send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov
a1cc218f10
*DANGER* make baked textures cross and make use of it * UNTESTED *
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issue: alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
UbitUmarov
1bd13155e6
put back baked textures debug msgs at start of validatebaked...
2014-08-13 20:43:26 +01:00
UbitUmarov
e860dd33fa
remove confusing defonly control
2014-08-11 00:54:30 +01:00
UbitUmarov
306875fc61
... one day..
2014-08-11 00:49:11 +01:00
UbitUmarov
9217d5ca31
will get there..
2014-08-11 00:44:34 +01:00
UbitUmarov
0a9925ff4a
validatebaked still not ok
2014-08-11 00:28:14 +01:00
UbitUmarov
7fcd1068e7
TEST move parcelRegionCross to EntityTransferModule cross so it works on
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sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov
ebbf236abc
of course.. bug..
2014-08-08 02:25:31 +01:00
UbitUmarov
9aa6389b8b
lock set appearence during ValidateBakedTextureCache there seems to be a
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overlap in same cases
2014-08-08 02:22:18 +01:00
UbitUmarov
73cbdf2c6b
bug
2014-08-07 22:00:23 +01:00
UbitUmarov
6d372f3d9e
remove annoying debug msg . still a lot of spam, but to remove later
2014-08-07 21:37:11 +01:00
UbitUmarov
f788947594
make grid baked textures override the ones on appearance. Due to bug
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somewhere they are always bad at ValidateBakedTextures entry. ( even if
they where good and on assets cache we whould need to generate the
cacheID hash )
2014-08-07 21:24:52 +01:00
UbitUmarov
38e2e5942c
bug on upload new bakes decision
2014-08-07 19:16:51 +01:00
UbitUmarov
dfa9ba0937
minor clean, dont check for cache if we aren't using it..
2014-08-07 08:47:03 +01:00
UbitUmarov
a95afb7fc5
bug
2014-08-07 07:36:23 +01:00
UbitUmarov
12d8ed2dcd
only send to bakedmodule the baked textures :)
2014-08-07 07:08:01 +01:00
UbitUmarov
b7f24bacce
bugg
2014-08-07 06:09:56 +01:00
UbitUmarov
c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
UbitUmarov
e1a5a1f829
apply objectSlamSale to all roots of coalescence objects. replace the
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single object condition for renaming
2014-08-05 23:25:08 +01:00
UbitUmarov
3c321e5bb3
dont mess with names and descriptions on coalescence objects. Inventory
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name can change for inventory purposes only.
2014-08-05 22:49:41 +01:00
UbitUmarov
31b5a587a4
Merge branch 'master' into ubitworkmaster
2014-08-05 19:28:56 +01:00
UbitUmarov
8cf945544c
local chat gods bug fix
2014-08-04 00:43:57 +01:00
UbitUmarov
14250c776a
missing currentParcelUUID update
2014-08-03 23:44:51 +01:00
UbitUmarov
0d71a2bb8f
mess update ( hide avatars )
2014-08-03 22:38:50 +01:00
UbitUmarov
21aa325883
remove debug msgs at attachments deRez
2014-08-03 19:41:48 +01:00
UbitUmarov
6b3f10790e
bugg
2014-08-03 19:35:16 +01:00
UbitUmarov
c2d9a6499a
dont get script states for NPCs on deRez
2014-08-03 19:08:13 +01:00
UbitUmarov
ca8b0e6a1d
replace debug msgs by others
2014-08-03 19:00:01 +01:00
Melanie Thielker
1a407e2545
Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
...
This was an OpenSim hack to prevent vehicles from trying to cross.
2014-08-03 17:32:34 +02:00
UbitUmarov
e87f70e277
god also read local chat
2014-08-02 22:45:28 +01:00
UbitUmarov
74447d14cd
add some filters for NPCs
2014-08-02 18:32:28 +01:00
UbitUmarov
ef1f37cf20
handle change of hide avatars flag. Parcel limits edition still need work
2014-08-01 18:59:08 +01:00
UbitUmarov
cb43dff2dc
remove unnecessary sendparceloverlay
2014-08-01 02:55:34 +01:00
UbitUmarov
e5f9f064a7
filter local chat from avatars or attachment acording to parcel hide (
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not fully tested)
2014-08-01 01:43:12 +01:00
UbitUmarov
a5e9429f2b
MESS: changes in MakeRootAgent and CompleteMovement reordering things.
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Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-31 03:10:50 +01:00
UbitUmarov
17f9f1c247
restrict other avatar sounds to parcel flags ( untested )
2014-07-30 16:32:25 +01:00
UbitUmarov
5fe1f87837
changes to parcels code (still more to to)
2014-07-30 14:53:56 +01:00
Melanie Thielker
6a0be97974
Correct nomenclature for LLSD messages. LL sure suck
2014-07-29 05:06:53 +02:00
Melanie Thielker
0c2537bb24
Try to plumb the other half
2014-07-29 04:41:38 +02:00
Melanie Thielker
181142c5ce
Change some ORs to assignments as they should be
2014-07-29 02:37:36 +02:00