Commit Graph

82 Commits

Author SHA1 Message Date
UbitUmarov
d545506efc add a few more parameters to llGetObjectDetails(); add intger log2(uint) 2022-08-23 17:27:02 +01:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14 == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
UbitUmarov
582e9250ad update warp3d.dll; let prims have a bit higher LOD 2020-12-11 00:12:21 +00:00
UbitUmarov
d0d1ab9f2a cosmetics 2020-09-23 21:07:07 +01:00
UbitUmarov
612632f945 cosmetics 2020-08-19 18:07:40 +01:00
UbitUmarov
3b06891252 dont break asset cache folders spread more than needed 2020-07-30 18:10:06 +01:00
UbitUmarov
da0a8d6c43 remove some more useless NULL arguments 2019-10-22 12:39:50 +01:00
UbitUmarov
bfc1756fe3 fix the fix 2019-09-04 09:38:52 +01:00
UbitUmarov
c4904de6a7 fix one of the new warp3d log messages 2019-09-03 21:28:06 +01:00
UbitUmarov
3aae1d0918 mantis 8585: add a bit more debug messages 2019-09-03 15:19:36 +01:00
UbitUmarov
87eb2fa9da cosmetics 2019-07-30 17:51:20 +01:00
UbitUmarov
a824258c88 warp3d: reduce work prims textures to at most 256x256 2019-04-11 23:47:01 +01:00
UbitUmarov
3a20ccb403 warp3d: add RenderMinHeight and RenderMaxHeight options, work on prims only for now 2018-12-21 15:51:12 +00:00
UbitUmarov
97747cd3d4 warp3d: try handle planar mapping 2018-12-20 23:27:18 +00:00
UbitUmarov
ed0e2623b9 add a few more gc collect in some spots 2018-09-29 17:42:12 +01:00
UbitUmarov
83029042d3 ok ok it only has one 't' 2018-05-28 10:09:37 +01:00
UbitUmarov
629eeca836 english typo, thx you know who 2018-05-28 09:48:14 +01:00
UbitUmarov
e0b2ee80f9 fix a bug on warp3d.dll 2018-05-26 23:03:27 +01:00
UbitUmarov
007adce081 missing updated files 2018-05-26 19:02:09 +01:00
UbitUmarov
8f0f102869 fix one english typo 2018-05-26 03:18:53 +01:00
UbitUmarov
631308a1d1 map... 2018-05-18 05:31:45 +01:00
Kevin Cozens
c7f3f3586d Warp3D tried to do something in RegionLoaded even when the module was disabled 2018-05-16 14:29:45 -04:00
Kevin Cozens
1ea71c6182 Whitespace changes 2018-05-16 14:29:10 -04:00
UbitUmarov
06d6c4abda breaking map a bit more... 2018-05-15 23:56:12 +01:00
UbitUmarov
cf1ea3b093 breaking map (warp3d) suport default map parameters. Planar not suported ( will render as deafaul 2018-05-08 16:58:15 +01:00
UbitUmarov
f7475d4a98 breaking map (warp3d)... 2018-05-08 07:01:38 +01:00
UbitUmarov
4837a8a8fa breaking map (warp3d); remove warp3d viewport code not realy used and confusing my last neuron 2018-05-07 17:29:19 +01:00
UbitUmarov
fd426354f1 breaking map (warp3d) 2018-05-07 06:08:54 +01:00
UbitUmarov
ea5d40f7f2 breaking map (warp3d) 2018-05-07 03:56:53 +01:00
UbitUmarov
00cc17c239 breaking map (warp3d) 2018-05-06 23:28:36 +01:00
UbitUmarov
b91c0f0d01 remove some debug lines 2018-05-06 18:04:56 +01:00
UbitUmarov
0467b6dc3b change the AverageTextureColorOnMapTile default to false 2018-05-06 17:50:07 +01:00
UbitUmarov
dffa628966 break nap a bit more, add options ExportMapAddScale, ExportMapAddRegionName and (warp3d) AverageTextureColorOnMapTile 2018-05-06 17:32:03 +01:00
UbitUmarov
bf0ece8061 fix warp3d textures UV 2018-05-05 04:27:41 +01:00
UbitUmarov
020f34f75b a few more changes to warp3d and export-map 2018-05-05 02:50:27 +01:00
UbitUmarov
a91ef313ef change warp3d terrain rendering, so it does cover all area 2018-05-05 00:49:57 +01:00
UbitUmarov
7838689dda why where map and dynamic textures compressed lossless? 2018-05-04 16:59:11 +01:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
c05ee23d3d minor change on warp3d lib 2016-08-24 04:10:35 +01:00
UbitUmarov
8eacc6b207 replace warp3D.dll by a newer modified version. (only minor testing done :( 2016-08-23 10:58:34 +01:00
Robert Adams
e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
UbitUmarov
24a093035b more fixes on map 2015-08-23 01:42:51 +01:00
UbitUmarov
2e15ed80cd fixes on warp3D 2015-08-19 12:08:45 +01:00
AliciaRaven
c37315da87 Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19 06:56:19 -07:00
Oren Hurvitz
998d7009a6 Eliminated many warnings 2014-04-23 16:37:36 +03:00