UbitUmarov
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9bd9a38be9
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flotsam cache: and fache expire now should expire everything not detected as in use
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2021-08-09 14:51:22 +01:00 |
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UbitUmarov
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5f7446e3ee
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flotsam cache: do not expire baked textures in use
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2021-08-09 14:49:46 +01:00 |
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UbitUmarov
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94ec05bbf5
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flotsam cache: revert from using Task Async. That uses alot more resources than a simple thread for pool and to be slower
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2021-08-09 14:48:52 +01:00 |
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UbitUmarov
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0ffa225fc2
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make dynamic textures only use asset cache explicitly
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2021-08-06 22:58:35 +01:00 |
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UbitUmarov
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a8b37363b6
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mantis 8925: avoid log noise due to bad http requests
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2021-08-06 16:38:57 +01:00 |
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UbitUmarov
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3e17d911be
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handle a old defective creatordata host, on caching the creators of objects in region
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2021-08-04 14:21:52 +01:00 |
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UbitUmarov
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413d5a81f1
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there should be no need to copy the scenepresence list again..
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2021-07-29 20:05:50 +01:00 |
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Thomas Mettam
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59ffcade55
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Can't negate bool
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2021-07-28 15:38:56 +01:00 |
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UbitUmarov
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dc09b56bba
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move BulkUpdateInventoryItem from lludp to eventqueue message
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2021-07-25 03:52:11 +01:00 |
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UbitUmarov
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912777612a
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change the expiringcache on xinventory connector
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2021-07-24 23:56:46 +01:00 |
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UbitUmarov
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eca42166e3
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some viewers need SendBulkUpdateInventory on moving inventory itmes around
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2021-07-24 23:48:31 +01:00 |
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UbitUmarov
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3903d3e6b0
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Xinventory: invalidate items cache on some ops
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2021-07-24 23:45:27 +01:00 |
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UbitUmarov
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5170272557
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new viewers may lose our legacy HG landmarks name and descritions hacks
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2021-07-24 22:04:47 +01:00 |
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UbitUmarov
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8f5b40b35a
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right name is UpdateInventoryItem not UpdateInventoryItemAsset (at those locations)
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2021-07-24 22:02:24 +01:00 |
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UbitUmarov
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547ac80a19
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fix standalone grid deregister wrong return value
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2021-07-24 12:29:43 +01:00 |
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UbitUmarov
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b1051417e0
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Yengine: a few more changes on the global variables nulls
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2021-07-23 16:18:11 +01:00 |
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UbitUmarov
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ae49b540c1
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Yengine: comment out some debug debug exec state
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2021-07-23 07:13:30 +01:00 |
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UbitUmarov
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d8dccc7570
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mantis 8913: avoid some null on Yengine Xengine state deserielizer
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2021-07-23 06:41:09 +01:00 |
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UbitUmarov
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ccc3578b54
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mantis 8913: avoid some nulls on Yengine state deserielizer
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2021-07-23 06:39:35 +01:00 |
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UbitUmarov
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5ef462cb13
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show npc count in jsonsimstats
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2021-07-23 03:55:23 +01:00 |
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UbitUmarov
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3dfa3263da
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recalc agents on a test
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2021-07-23 03:37:56 +01:00 |
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UbitUmarov
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8c037b6295
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pesty warning
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2021-07-23 03:19:22 +01:00 |
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UbitUmarov
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ac96c3fb41
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future code did get in, take out
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2021-07-23 03:13:10 +01:00 |
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UbitUmarov
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6d47ec571a
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add another stat
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2021-07-23 03:04:59 +01:00 |
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UbitUmarov
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d9d8dceb93
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oops lost a stat
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2021-07-22 20:52:49 +01:00 |
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UbitUmarov
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c62055bd5f
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show total number of process threads on show stats and json..
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2021-07-22 20:34:59 +01:00 |
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UbitUmarov
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3ab30e05e9
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pesty warning
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2021-07-22 20:05:35 +01:00 |
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UbitUmarov
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31683b13ea
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several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,...
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2021-07-22 19:57:11 +01:00 |
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UbitUmarov
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b4fea2f343
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remove module BinaryLoggingModule. It did store the region statistics sent to viewers, using its own binary format ( derived from openmetaverse idea of the respective viewers llupd packet ), not only hard to use but also limited
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2021-07-21 16:33:28 +01:00 |
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UbitUmarov
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5073d7dedd
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remove commas sep from number format on stats ProcMem
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2021-07-21 09:41:20 +01:00 |
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UbitUmarov
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5e26ede0f1
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add missing changes
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2021-07-16 03:12:03 +01:00 |
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UbitUmarov
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a01046c24f
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a few changes to get assets
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2021-07-16 03:08:31 +01:00 |
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UbitUmarov
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cdcf468e5c
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Enable NPCs by default. They are a major opensim feature
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2021-07-16 02:04:37 +01:00 |
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UbitUmarov
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39a649e768
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add missing change
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2021-07-16 01:53:42 +01:00 |
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UbitUmarov
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fbc10387c8
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add a optional limit on number of npcs per scene default = 40
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2021-07-16 01:52:03 +01:00 |
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UbitUmarov
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03239dfbca
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cosmetic change a argument name
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2021-07-16 01:25:48 +01:00 |
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UbitUmarov
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011868adc7
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mantis 8909: take number of npcs out of avatars limit check
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2021-07-16 01:14:51 +01:00 |
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UbitUmarov
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9e7f77135d
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minor cosmetics
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2021-07-16 00:17:59 +01:00 |
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UbitUmarov
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2408ce790a
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mantis 8908: use the prim idea of running animations, (by name or by key) on llStopObjectAnimation(), ignoring the prim inventory (unlike sl?)
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2021-07-15 22:05:31 +01:00 |
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UbitUmarov
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cf0b1b1840
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let script EPS be visible on sim stats
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2021-07-05 06:12:49 +01:00 |
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UbitUmarov
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69616e2792
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touch assets was still not that good..
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2021-07-05 05:40:36 +01:00 |
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UbitUmarov
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323fa0ddf2
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bug fix
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2021-07-05 05:25:51 +01:00 |
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UbitUmarov
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2b6a8698c1
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flotsam cache: reduce number of calls to File.SetLastAccessTime, (if that option is enabled )
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2021-07-04 03:13:43 +01:00 |
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UbitUmarov
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b27b931147
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fix scripts start on user rez from a prim inventory
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2021-06-27 18:22:49 +01:00 |
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UbitUmarov
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b6a846f2c2
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missing file change
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2021-06-27 17:01:01 +01:00 |
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UbitUmarov
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eb441ea4e4
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fix owner on user rez from a prim inventory to ground
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2021-06-27 16:55:36 +01:00 |
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UbitUmarov
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ab956586e2
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a bit more cosmetics in lsl api
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2021-06-22 13:33:03 +01:00 |
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UbitUmarov
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73ad7584aa
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put back a lludp received buffers queue for usecircuit processing
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2021-06-07 15:50:17 +01:00 |
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UbitUmarov
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aab89f66fe
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fix osGetGridNick() i did break on recent commit
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2021-06-03 16:39:03 +01:00 |
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UbitUmarov
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867ac0b5d7
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fix AgentFOV gen
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2021-06-02 14:29:52 +01:00 |
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