Commit Graph

501 Commits

Author SHA1 Message Date
Oren Hurvitz
6473674bbf Fixed: custom walking animations didn't stop when the avatar stopped walking.
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.

This reverts commit feef1dd732.
2012-04-27 20:47:02 +01:00
Justin Clark-Casey (justincc)
cb6791fb30 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc)
74dbfe6bb5 Comment out avatar move to target message for now. 2012-04-25 23:46:42 +01:00
Melanie
3be3189ee0 Commit the avination Teleport() methods (adaptedto justincc's changes) 2012-04-25 04:00:01 +01:00
Justin Clark-Casey (justincc)
683cfc6f82 refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc)
a65ca24701 Add regression test TestSameRegionTeleport() 2012-04-25 01:51:40 +01:00
Justin Clark-Casey (justincc)
24a0cc5261 refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
Talun
08e509978d Mantis 55025 Implement script time.
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-12 18:44:00 -07:00
Talun
78c0028179 Mantis5502 implementation of some of the new constants
Signed-off-by: Melanie <melanie@t-data.com>
2012-04-09 21:25:22 +01:00
Justin Clark-Casey (justincc)
f2903db390 For llGetMass(), return the mass of the avatar is the object is attached.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06 21:14:19 +01:00
Diva Canto
51dc1e709c HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival. 2012-03-28 15:01:37 -07:00
Diva Canto
af96b99356 More on switching the root folder from under the viewer. More experiments. 2012-03-27 20:36:54 -07:00
Justin Clark-Casey (justincc)
ab243f4a57 Incorporate scene teleporting debugging into "debug scene teleport true|false" command 2012-03-21 01:13:44 +00:00
nebadon
bd1f848bf6 slight increase in jump power to make running jump slightly better. 2012-03-20 14:17:15 -07:00
nebadon
9ed3532c1b reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Justin Clark-Casey (justincc)
205c36d3a4 Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check 2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc)
94e58ff6b9 Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc)
b454326273 refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks 2012-03-09 02:33:48 +00:00
Justin Clark-Casey (justincc)
73c47f7205 Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie
675d40357c Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Dan Lake
8d249f8456 ScenePresence line endings and fix AllowMovement default to true. 2012-03-02 09:19:13 -08:00
Dan Lake
e8779cd9e5 In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor. 2012-03-01 19:22:05 -08:00
Justin Clark-Casey (justincc)
90ea00a109 Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie
1dfc990264 Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
Diva Canto
b489c85226 Amend to last commit. This should have been committed too. 2012-02-19 15:37:37 -08:00
Diva Canto
20c65ac438 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 12:28:07 -08:00
Justin Clark-Casey (justincc)
e7fd732209 Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis 2012-02-11 00:10:59 +00:00
Melanie
855d3a3ba5 Teleport routing, part 1 2012-01-24 04:06:37 +00:00
Justin Clark-Casey (justincc)
59a0c50d48 Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc)
82ad9d4e04 Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Diva Canto
7b84942f86 HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0 2012-01-10 11:10:47 -08:00
BlueWall
707c8c6f2b Add some run-time debugging support
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.

	Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall
b3a12167d6 Use our TeleportFlags
Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall
95345521f0 TP Routing debug
Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall
3640afdd95 Fix teleport routing for incoming HG+Owner
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
BlueWall
43145c7f67 Debugging HG teleport routing
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
BlueWall
34c42cdab0 Fix HG teleport routing
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie
0e855fea7c Fix a build break 2012-01-09 01:05:19 +00:00
Melanie
1ebd79e413 Add the HG case to landing point checks 2012-01-09 00:54:59 +00:00
Melanie
44cde8d5c6 Update teleport routing to match Avination 2012-01-08 23:36:49 +00:00
BlueWall
266167f5a3 Fix teleport routing
Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Justin Clark-Casey (justincc)
c5c079f6aa Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Justin Clark-Casey (justincc)
983b49c0c8 commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
Melanie
7f527814d5 And a typo fix 2011-12-22 16:57:49 +00:00
Melanie
6412349dec Add a few comments, correct a merge artefact 2011-12-22 16:51:51 +00:00
Melanie
2347593dac Harmonizing SP with Avination 2011-12-22 16:48:52 +00:00
Diva Canto
219ec7ef20 Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way. 2011-12-22 08:18:03 -08:00
Diva Canto
bb0c6a498b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-21 15:17:44 -08:00
Diva Canto
ddff2f246c Moved an external test into the method that uses those preconditions. 2011-12-21 15:17:26 -08:00
Justin Clark-Casey (justincc)
fa0a71253f Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
Needs further investigation.

Revert "Stop sending the viewer its own AvatarAppearance packet."

This reverts commit 92039f295d.
2011-12-20 18:54:15 +00:00