Commit Graph

28876 Commits

Author SHA1 Message Date
UbitUmarov
3de5e6db14 take some future code out 2025-08-13 14:33:25 +01:00
UbitUmarov
6146233848 mantis 9212: a few changes to Lure and message transfer 2025-08-13 14:26:20 +01:00
UbitUmarov
6edc1f962b llMap* lookat does nothing 2025-08-13 12:30:07 +01:00
UbitUmarov
be8b208bf5 missing file 2025-08-12 23:48:13 +01:00
UbitUmarov
739e7a21a1 add llMapBeacon 2025-08-12 23:45:38 +01:00
UbitUmarov
7ac111627f some changes to llMapDestination 2025-08-12 22:26:46 +01:00
UbitUmarov
5ef4abdf25 mantis 9211: change handling of event args on Yeng. Ofc needs some
testing
2025-08-05 19:02:17 +01:00
UbitUmarov
63bef17153 split exception detection on oshttp accept loop for better log 2025-08-05 17:50:02 +01:00
UbitUmarov
e3a50fb2f1 cosmetics 2025-08-02 17:33:26 +01:00
UbitUmarov
fce1666f04 change handling of event arguments (should only impact new compilations) 2025-08-02 17:31:43 +01:00
UbitUmarov
d504d1f679 remember heap used by locals 2025-08-02 17:28:35 +01:00
UbitUmarov
484ecad89e mantis 9209: another change 2025-07-31 00:43:35 +01:00
UbitUmarov
eea69a685c mantis 9209: change the decoding of face texture data on mesh upload 2025-07-30 23:21:40 +01:00
UbitUmarov
ad7cc123a4 and worng alpha value on inv prim check 2025-06-25 02:50:19 +01:00
UbitUmarov
ad17093ff4 oops wrong fix 2025-06-25 02:38:12 +01:00
UbitUmarov
27cd53112c bad merge 2025-06-25 02:32:13 +01:00
UbitUmarov
209ca3f861 use stream.copyto on meshcost mesh decoder 2025-06-25 02:24:55 +01:00
UbitUmarov
4ddd6b5706 do not try to draw invibleprims on map 2025-06-25 02:23:31 +01:00
UbitUmarov
0d71b6d871 very useless changes 2025-06-25 02:22:28 +01:00
UbitUmarov
f1d84b7866 use the changes on csj2k decoder on war3d 2025-06-24 16:59:23 +01:00
UbitUmarov
6f560f2133 bug fix on ubode mesh 2025-06-20 06:11:38 +01:00
UbitUmarov
403158df06 merge fix 2025-06-20 04:48:58 +01:00
UbitUmarov
e1b5f3ad81 cosmetics 2025-06-20 04:38:51 +01:00
UbitUmarov
157de21332 cosmetics 2025-06-20 04:08:20 +01:00
UbitUmarov
9cd70dc401 cosmetics 2025-06-20 03:49:39 +01:00
UbitUmarov
4b1df46f6a make more use of stream.CopyTo on (de)compressors, plus several cosmetics 2025-06-19 20:11:42 +01:00
UbitUmarov
6180fe5340 warp3d map: avoid decode mesh LODs we do not need (using new code on our primmesher) 2025-06-19 18:01:32 +01:00
UbitUmarov
ad98f567c2 fix bad merge 2025-06-19 17:54:12 +01:00
UbitUmarov
7cf0f73cef on ubodeMesher no need for Coord and Quat. Those are just Vector3 and Quaternion 2025-06-19 17:48:14 +01:00
UbitUmarov
628ddc1821 more agreesing inline 2025-06-07 01:10:10 +01:00
UbitUmarov
f20e3818af a few changes on udp zero encoder and part text color 2025-06-06 23:27:51 +01:00
UbitUmarov
1dd9393fff Yengine use internal shared empty arrays 2025-06-05 11:57:22 +01:00
UbitUmarov
71a8008024 minor typo 2025-06-04 23:57:33 +01:00
UbitUmarov
e0006fb17d stop old useless bytes to float and back to bytes 2025-06-04 23:41:26 +01:00
UbitUmarov
74c64e199d mantis 9205: fix text alpha for lsl 2025-06-04 22:37:47 +01:00
UbitUmarov
85a927da28 fix YEngine HasScript() 2025-05-27 10:35:11 +01:00
UbitUmarov
41d1fdb6c6 fix a old typo on mesh upload number of sides 2025-05-27 09:46:39 +01:00
UbitUmarov
25641e95a7 remove a spurius space on viewer name 2025-05-19 01:57:46 +01:00
UbitUmarov
dacc943a86 fix bad merge 2025-05-14 03:14:59 +01:00
UbitUmarov
71289be01e cosmetics on assets connector 2025-05-14 03:10:03 +01:00
UbitUmarov
f4ab3855d8 change log message since most assets will not have a name 2025-05-14 02:39:50 +01:00
UbitUmarov
a800514050 add missing oar load help text; verify asset fullid on save to oar 2025-05-13 22:30:52 +01:00
UbitUmarov
05969fcb62 several changes; no log at that code level. (untested :( ) 2025-05-10 17:21:09 +01:00
Vincent Sylvester
39009fcfcf Improve mesh upload feedback
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2025-05-10 16:19:48 +01:00
UbitUmarov
0fa1d54d5b typo 2025-05-09 21:28:47 +01:00
UbitUmarov
d92940b62b add functions osListAs*(list src, integer index) identical to llList2*, but a bit faster with no typecast and index only from origin ( ie >= 0) 2025-05-09 20:00:19 +01:00
UbitUmarov
ef2fce034f a few , mostly cosmetic, changes to osSetTerrainTextures and add prim inventory osSetTerrainTextures with a list of possible asset types to match 2025-05-06 23:40:40 +01:00
UbitUmarov
23ad195e7a add osSetTerrainTextures(LSL_List textures, LSL_Integer types) to set terrain textures for legacy viewers it types == 0 or 2; textures for new viewers if types == 1 or 2 or PBR materials if types == 1 (untested :( ) 2025-05-06 01:29:24 +01:00
UbitUmarov
c9b4d3374f mantis 9188: add HG assets scan and fetch when droping a item on a prim 2025-05-05 21:28:12 +01:00
UbitUmarov
4dae4e7a4f cosmetics on useraccountservice 2025-05-04 22:12:30 +01:00