Adam Frisby
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fcafbc9a4a
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* Added new "terrain add" command.
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2007-08-02 20:07:35 +00:00 |
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Adam Frisby
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9e97aa20b4
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* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.
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2007-08-01 23:12:59 +00:00 |
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Adam Frisby
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38cd3bf185
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* Fixed terrain fill command
* Added "terrain smooth" command
* Added "terrain clip" command
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2007-08-01 22:53:05 +00:00 |
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Adam Frisby
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04d40b71d4
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* Fixed an assorted group of bugs with tiled terrain import.
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2007-08-01 22:45:05 +00:00 |
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Adam Frisby
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a2d71904f1
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* Added load-tile terrain command to correspond with previous commit.
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2007-08-01 21:51:02 +00:00 |
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Adam Frisby
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61017d10d8
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* F32 Terrain load function written to support loading tiles from a larger heightmap.
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2007-08-01 21:46:48 +00:00 |
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Adam Frisby
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d2c7bd3fff
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* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.
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2007-08-01 21:27:58 +00:00 |
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Adam Frisby
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7d2f976b14
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* Fixed a potential div by zero with terrain commands.
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2007-07-29 12:11:54 +00:00 |
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Adam Frisby
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c33b29a105
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* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
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2007-07-29 06:23:07 +00:00 |
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MW
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2b42ea0a42
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Start of the OpenSim library , for now only contains a few textures.
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2007-07-25 18:19:38 +00:00 |
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Adam Frisby
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3641ef0fdd
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* Terrain now uses the older slower method again until the fast version can be fixed.
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2007-07-25 14:44:52 +00:00 |
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Adam Frisby
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2de8f0ef3d
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* Fixed an issue where Terrain brushes may not update correctly.
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2007-07-25 14:38:10 +00:00 |
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Adam Frisby
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cd88a4914d
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* Assorted terrain fixes
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2007-07-25 10:08:16 +00:00 |
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Adam Frisby
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aa704172d1
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* Several functions should now be more efficient with sending packets to the client (at the expense of some server CPU while editing)
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2007-07-24 06:01:11 +00:00 |
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Adam Frisby
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d8997b59d3
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* Terrain should now send just updated patches.
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2007-07-24 05:22:33 +00:00 |
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Adam Frisby
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4b0734c4ad
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* Terrain Fracture Generator now produces more appropriate results.
* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain.
* Navier-Stokes handler bounds issue partially fixed.
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2007-07-24 04:53:21 +00:00 |
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Adam Frisby
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3abdec8d17
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* Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.
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2007-07-23 16:16:09 +00:00 |
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Adam Frisby
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a60b2654ed
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* 1 line commit: Erosion functions should taint the terrain.
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2007-07-23 15:47:14 +00:00 |
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Adam Frisby
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14879fead9
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* Bonus commit, added a "terrain fill" command to fill a terrain with a specific height value.
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2007-07-23 05:31:58 +00:00 |
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Adam Frisby
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b8da9c3a64
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* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
* Issue#218 - Updated mySQL region table.
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2007-07-23 05:29:52 +00:00 |
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Adam Frisby
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98b4701647
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* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.
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2007-07-22 02:48:53 +00:00 |
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Adam Frisby
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0d7af9bbf0
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* Added Navier Stokes computational fluid dynamics algorithms to libTerrain.Channel.
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2007-07-22 02:42:29 +00:00 |
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Adam Frisby
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f645705851
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* More navier-stokes fun. Will finish it later.
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2007-07-22 02:21:10 +00:00 |
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Adam Frisby
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3f8b609831
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* Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and included in libTerrain - May I never have to do that again.
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2007-07-22 02:06:46 +00:00 |
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Adam Frisby
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65f69b9a12
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* Enabled hydraulic erosion command.
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2007-07-21 23:48:48 +00:00 |
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Adam Frisby
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8574c5476d
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* Reimplemented Hydraulic Erosion routines, may be buggy.
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2007-07-21 23:26:05 +00:00 |
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Adam Frisby
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d72d1537e2
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* Removed reference to libTerrain-BSD.dll from the terrain filter system.
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2007-07-21 22:34:53 +00:00 |
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Adam Frisby
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03e116de0d
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* Updated licensing headers on libTerrain imported components.
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2007-07-21 22:33:31 +00:00 |
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Adam Frisby
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f84937367f
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* Deleted libTerrain-BSD.dll
* Added libTerrain to BasicTerrain directly as a subfolder
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2007-07-21 22:25:42 +00:00 |
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Adam Frisby
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4eb8ca49a9
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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
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2007-07-21 22:20:22 +00:00 |
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Adam Frisby
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1f17275a20
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* Fixed an issue whereby extremely tall terrains would be unable to output a gradient map.
* Renamed several terrain variable names for clarity.
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2007-07-21 22:08:19 +00:00 |
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Adam Frisby
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32aacd4f36
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* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
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2007-07-21 07:23:00 +00:00 |
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Sean Dague
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2a3c79df83
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changed to native line ending encoding
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2007-07-16 15:40:11 +00:00 |
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Adam Frisby
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2dea3dbd6b
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* Terrain now uses the new StorageManager.
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2007-07-15 15:51:09 +00:00 |
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lbsa71
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a04f968f8c
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* libterrain now builds again
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2007-07-14 21:26:20 +00:00 |
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lbsa71
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5f8de1e704
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* By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated.
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2007-07-08 19:27:04 +00:00 |
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Adam Frisby
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daf7b8ec76
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* Cleaning - attempting to get compiler warnings back down to zero.
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2007-07-04 05:25:40 +00:00 |
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lbsa71
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9b6b6d05d4
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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
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2007-07-03 14:37:29 +00:00 |
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Adam Frisby
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315a49e7fd
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You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
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2007-07-02 23:52:18 +00:00 |
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Adam Frisby
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96dfb33bca
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Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly
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2007-07-02 23:42:38 +00:00 |
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Adam Frisby
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858e232cec
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* Added "HiRAW" mode export for generating as precise outputs as possible in the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
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2007-07-02 16:04:50 +00:00 |
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Adam Frisby
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c25a2fea59
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* Added support for SL-style RAW export similar to the official simulators operation (low resolution)
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2007-07-02 15:45:09 +00:00 |
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MW
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3456d951d8
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Imported the scripting changes, so now should be up to date with sugilite.
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2007-06-28 13:13:17 +00:00 |
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mingchen
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9eaecabdd0
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*Moved VersionInfo.cs to its correct place in OpenSim.csproj
*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
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2007-06-27 19:04:23 +00:00 |
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mingchen
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fe120533ef
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*Updated prebuild.xml and ran prebuild again
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
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2007-06-27 17:12:32 +00:00 |
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MW
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646bbbc84b
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Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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2007-06-27 15:28:52 +00:00 |
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