Commit Graph

4105 Commits

Author SHA1 Message Date
UbitUmarov
9a8d8d2130 Merge branch 'master' into ubitworkmaster 2014-08-22 01:06:43 +01:00
UbitUmarov
6674548af0 replace AgentHasMovedAway + KillEntity by a hacked version on teleports 2014-08-21 22:42:45 +01:00
UbitUmarov
ffcc1d7fa2 undo the hack.. its useless 2014-08-18 23:14:04 +01:00
Melanie Thielker
4f7acc4c2c Expect a missing directory, the asset cache is shared. Prevent spew if
two nodes run cleanup at the same time.
2014-08-18 17:14:51 +02:00
UbitUmarov
96de2a2fd2 reduce the kills sent, hide attachments kills on origin 2014-08-18 04:07:40 +01:00
UbitUmarov
f8e4805d98 NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov
31a2c07e83 put bake bakes, plus a missing change forcing animations to pass by
scenepresence
2014-08-17 09:54:38 +01:00
UbitUmarov
7ce32d717a TEST disable again baked textures on crossing 2014-08-17 07:57:26 +01:00
UbitUmarov
d3b3822006 TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent 2014-08-17 07:32:24 +01:00
UbitUmarov
8d11b96cd9 *DANGER* rearange EnableChildAgents() so that hopefully it does it job
better, like not telling clients to log on regions where they are already
child
2014-08-17 05:59:14 +01:00
UbitUmarov
99a87f18c0 bad test 2014-08-17 04:24:55 +01:00
UbitUmarov
722b3a6523 make EnableChildAgent async from caller 2014-08-17 03:22:05 +01:00
UbitUmarov
4a20760929 remove hack to break sending of baked cache on agent cross update 2014-08-17 02:26:35 +01:00
UbitUmarov
90987a5484 DEBUG intencional break of sending baked cache 2014-08-16 22:56:56 +01:00
UbitUmarov
f6642a1cc8 minor low resolution debug timming 2014-08-16 21:53:45 +01:00
UbitUmarov
21b3980d2b send avatar Height to children, use it in region tp height check 2014-08-16 21:46:25 +01:00
UbitUmarov
7d967c37f4 *test* just send default appearance ( something along path doesnt like
null there )
2014-08-16 00:25:27 +01:00
UbitUmarov
0720c201b2 on teleports dont send baked textures assets in CreateClient, they will do on the update sent next 2014-08-15 23:01:54 +01:00
UbitUmarov
72a6bca033 cleanup a bit 2014-08-15 21:26:50 +01:00
UbitUmarov
3e6f49f3be do CrossAttachmentsIntoNewRegion for old versions in the right place 2014-08-15 19:21:32 +01:00
UbitUmarov
a3e45a45bc refix hide on crossings 2014-08-15 19:05:27 +01:00
UbitUmarov
4d770082d5 let failed crossing say something abotu reason 2014-08-15 18:06:04 +01:00
UbitUmarov
1314a02a95 adjust createAgent delay on childs creation. Beeing bad, it should be high
enougth to reasonable account for grid and region lag spikes
2014-08-15 17:44:24 +01:00
UbitUmarov
117d563fd4 remove ban check from create caps. That needs to be done on caller
(scene.NewUserConnection()) acording to cases, and with minimal calls to
 external grid services.
2014-08-15 17:24:01 +01:00
UbitUmarov
b4a7126167 remove the delay on child creation on Neighbour since its amout in not
predictable.
2014-08-15 01:22:15 +01:00
UbitUmarov
f798f04686 add a extra delay in EnableChildAgents between CreateAgent() return and
telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
2014-08-14 22:03:41 +01:00
UbitUmarov
d64fb216d2 try external bakedModule when local cache is invalid and not just at login 2014-08-14 15:39:46 +01:00
UbitUmarov
96cc4e5b95 reduced debug msgs 2014-08-14 04:01:54 +01:00
UbitUmarov
ab4df26309 only try external baked texture module on login 2014-08-14 03:47:18 +01:00
UbitUmarov
395903d58f *DANGER* dont send baked textures assets to Neighbours. Possible we could
send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov
a1cc218f10 *DANGER* make baked textures cross and make use of it * UNTESTED *
issue:  alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
UbitUmarov
1bd13155e6 put back baked textures debug msgs at start of validatebaked... 2014-08-13 20:43:26 +01:00
UbitUmarov
e860dd33fa remove confusing defonly control 2014-08-11 00:54:30 +01:00
UbitUmarov
306875fc61 ... one day.. 2014-08-11 00:49:11 +01:00
UbitUmarov
9217d5ca31 will get there.. 2014-08-11 00:44:34 +01:00
UbitUmarov
0a9925ff4a validatebaked still not ok 2014-08-11 00:28:14 +01:00
UbitUmarov
7fcd1068e7 TEST move parcelRegionCross to EntityTransferModule cross so it works on
sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical,  that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov
ebbf236abc of course.. bug.. 2014-08-08 02:25:31 +01:00
UbitUmarov
9aa6389b8b lock set appearence during ValidateBakedTextureCache there seems to be a
overlap in same cases
2014-08-08 02:22:18 +01:00
UbitUmarov
73cbdf2c6b bug 2014-08-07 22:00:23 +01:00
UbitUmarov
6d372f3d9e remove annoying debug msg . still a lot of spam, but to remove later 2014-08-07 21:37:11 +01:00
UbitUmarov
f788947594 make grid baked textures override the ones on appearance. Due to bug
somewhere they are always bad at ValidateBakedTextures entry. ( even if
 they where good and on assets cache we whould need to generate the
 cacheID hash )
2014-08-07 21:24:52 +01:00
UbitUmarov
38e2e5942c bug on upload new bakes decision 2014-08-07 19:16:51 +01:00
UbitUmarov
dfa9ba0937 minor clean, dont check for cache if we aren't using it.. 2014-08-07 08:47:03 +01:00
UbitUmarov
a95afb7fc5 bug 2014-08-07 07:36:23 +01:00
UbitUmarov
12d8ed2dcd only send to bakedmodule the baked textures :) 2014-08-07 07:08:01 +01:00
UbitUmarov
b7f24bacce bugg 2014-08-07 06:09:56 +01:00
UbitUmarov
c3f9c99fb3 DANGER... changed bakedtextures caching. Assuming grid baking is cache
only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
UbitUmarov
e1a5a1f829 apply objectSlamSale to all roots of coalescence objects. replace the
single object condition for renaming
2014-08-05 23:25:08 +01:00
UbitUmarov
3c321e5bb3 dont mess with names and descriptions on coalescence objects. Inventory
name can change for inventory purposes only.
2014-08-05 22:49:41 +01:00