UbitUmarov
78cb44c0c9
recover lost change
2026-08-11 19:29:59 +01:00
UbitUmarov
a87969840c
fix m_regionSizeY change
2026-08-07 11:25:44 +01:00
UbitUmarov
460ed81f41
a few changes on the local maptiles folder code
2026-08-07 11:21:34 +01:00
UbitUmarov
b4b0d1773a
Merge branch 'master' of https://github.com/opensim/opensim
2026-08-07 10:50:33 +01:00
UbitUmarov
46dd8c03bb
missing commit ops
2026-08-07 10:49:45 +01:00
Ubit Umarov
3463388772
Merge pull request #51 from typhartez/maptiles-path
...
Add MapTilesDirectory setting to configure map tile location
2026-08-07 10:46:23 +01:00
Fiona Sweet
205b8c6018
Update MapSearchModule.cs
...
'data' isn't used, dead code.
2026-08-07 02:23:48 -07:00
Typhaine Artez
68b42d860a
Add MapTilesDirectory setting to configure map tile location
...
Introduce a new MapTilesDirectory option in the [Map] config section
that controls where the MAP-<region uuid>.png tile images are saved and
loaded from. Previously these were always written to and read from the
current working directory.
- Warp3DImageModule saves the tile into the configured directory,
creating it if needed.
- WorldMapModule loads the local tile from the configured directory when
exporting the world map.
- Document the option in OpenSimDefaults.ini.
When left empty the current working directory is used, preserving the
previous behaviour.
2026-08-06 00:02:50 +02:00
Fiona Sweet
34cd0f8d23
Update WorldMapModule.cs
...
We currently can only have square regions, so this is incidental, but we have Region Size Y everywhere, and in config so probably should update here i suppose.
2026-08-04 12:35:55 -07:00
UbitUmarov
6ed9b246cf
fix typos
2026-07-07 19:59:13 +01:00
UbitUmarov
ecdcaca032
cosmetics
2026-06-19 01:41:02 +01:00
UbitUmarov
29889f481a
cosmetics
2026-06-12 12:12:24 +01:00
UbitUmarov
2a5389cc67
cosmetics
2026-03-15 04:45:37 +00:00
UbitUmarov
4f8147696a
fix setup of find parcel by fakeID at load
2026-01-29 04:55:21 +00:00
UbitUmarov
c71e61dfd6
cosmetics
2025-11-25 17:45:06 +00:00
Vincent Sylvester
2db1fabd10
TIFF loader up to 32bit floats, cosmetics
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2025-11-25 16:43:22 +00:00
UbitUmarov
1ee78e40dd
cosmetics
2025-11-10 18:41:14 +00:00
UbitUmarov
67137bbacf
cosmetics
2025-11-10 18:37:00 +00:00
UbitUmarov
3b4f04107b
cosmetics
2025-08-14 23:16:12 +01:00
UbitUmarov
ad7cc123a4
and worng alpha value on inv prim check
2025-06-25 02:50:19 +01:00
UbitUmarov
4ddd6b5706
do not try to draw invibleprims on map
2025-06-25 02:23:31 +01:00
UbitUmarov
0d71b6d871
very useless changes
2025-06-25 02:22:28 +01:00
UbitUmarov
f1d84b7866
use the changes on csj2k decoder on war3d
2025-06-24 16:59:23 +01:00
UbitUmarov
6180fe5340
warp3d map: avoid decode mesh LODs we do not need (using new code on our primmesher)
2025-06-19 18:01:32 +01:00
UbitUmarov
f4ab3855d8
change log message since most assets will not have a name
2025-05-14 02:39:50 +01:00
UbitUmarov
a800514050
add missing oar load help text; verify asset fullid on save to oar
2025-05-13 22:30:52 +01:00
UbitUmarov
23ad195e7a
add osSetTerrainTextures(LSL_List textures, LSL_Integer types) to set terrain textures for legacy viewers it types == 0 or 2; textures for new viewers if types == 1 or 2 or PBR materials if types == 1 (untested :( )
2025-05-06 01:29:24 +01:00
UbitUmarov
8ec2715f35
misisng bounds check on terrain changes limiter
2025-05-04 21:25:09 +01:00
UbitUmarov
b00df07563
do not allow estate bans to grid admins
2025-04-17 15:50:08 +01:00
UbitUmarov
98703ff3a2
do scan terrain pbr materials for referenced assets on oar save
2025-04-13 15:11:52 +01:00
UbitUmarov
f2379dc785
mantis 9133 replace some z < 0 checks by < Constants.MinSimulationHeight (-100)
2025-04-11 05:05:42 +01:00
UbitUmarov
9a02b55bf2
a few more changes on terrain
2025-03-29 23:29:42 +00:00
Tampa
b1a2773de9
Fix SmoothArea to be uniform again
2025-03-29 08:34:45 +01:00
UbitUmarov
e5d10bf127
try to fix some terrain issues, Add some more locking
2025-03-29 01:21:43 +00:00
UbitUmarov
adcba0667f
save parcels media textures on oar
2025-02-11 20:40:51 +00:00
UbitUmarov
a6bb6b08f6
missing files
2025-02-11 00:57:04 +00:00
UbitUmarov
b13c4c2055
add option --force-assets to load oar. this will force replace of assets in region cache (will also try to upload but service will most likely refuse). avoid using unless trying to do some recovery
2025-02-10 22:52:53 +00:00
UbitUmarov
50ce311ac2
fix Object bonus decode as Real, thx Tampa
2025-01-05 01:35:06 +00:00
UbitUmarov
1ff28960f1
cosmetics
2024-11-19 04:25:32 +00:00
UbitUmarov
8a56d44d9b
mantis 9158: allow it on prim inv to non-mod prim inventory if same owner and allowdrop was set on target
2024-09-03 23:55:32 +01:00
UbitUmarov
f1b6d9186e
mantis 9135: avoid null ref
2024-08-02 03:29:40 +01:00
UbitUmarov
65738b3766
a few more changes for hypothetical terrain PBR
2024-06-10 21:02:31 +01:00
UbitUmarov
54fe5747ea
add storage for pbr terrain feature that viewers for opensim may add
2024-06-08 21:58:46 +01:00
UbitUmarov
30586b34f6
replace Util.Clamp<T>()
2024-06-04 09:01:10 +01:00
UbitUmarov
7c3e09f7d3
cosmetics
2024-04-30 23:17:20 +01:00
UbitUmarov
2736d36391
also do send terrain texture change also from viewer to viewers
2024-04-28 22:57:58 +01:00
UbitUmarov
257a9ad398
libomv now knows old opensim material asset type + dotnet8 usless changes
2024-04-21 13:44:35 +01:00
UbitUmarov
7dda8b4154
add cap DispatchRegionInfo
2024-04-15 04:33:20 +01:00
UbitUmarov
c0082b4c3f
a few changes to map grid service
2024-01-26 18:39:03 +00:00
UbitUmarov
f44dca3684
minor change
2024-01-22 19:59:28 +00:00