2144 Commits

Author SHA1 Message Date
UbitUmarov
78cb44c0c9 recover lost change 2026-08-11 19:29:59 +01:00
UbitUmarov
a87969840c fix m_regionSizeY change 2026-08-07 11:25:44 +01:00
UbitUmarov
460ed81f41 a few changes on the local maptiles folder code 2026-08-07 11:21:34 +01:00
UbitUmarov
b4b0d1773a Merge branch 'master' of https://github.com/opensim/opensim 2026-08-07 10:50:33 +01:00
UbitUmarov
46dd8c03bb missing commit ops 2026-08-07 10:49:45 +01:00
Ubit Umarov
3463388772 Merge pull request #51 from typhartez/maptiles-path
Add MapTilesDirectory setting to configure map tile location
2026-08-07 10:46:23 +01:00
Fiona Sweet
205b8c6018 Update MapSearchModule.cs
'data' isn't used, dead code.
2026-08-07 02:23:48 -07:00
Typhaine Artez
68b42d860a Add MapTilesDirectory setting to configure map tile location
Introduce a new MapTilesDirectory option in the [Map] config section
that controls where the MAP-<region uuid>.png tile images are saved and
loaded from. Previously these were always written to and read from the
current working directory.

- Warp3DImageModule saves the tile into the configured directory,
  creating it if needed.
- WorldMapModule loads the local tile from the configured directory when
  exporting the world map.
- Document the option in OpenSimDefaults.ini.

When left empty the current working directory is used, preserving the
previous behaviour.
2026-08-06 00:02:50 +02:00
Fiona Sweet
34cd0f8d23 Update WorldMapModule.cs
We currently can only have square regions, so this is incidental, but we have Region Size Y everywhere, and in config so probably should update here i suppose.
2026-08-04 12:35:55 -07:00
UbitUmarov
6ed9b246cf fix typos 2026-07-07 19:59:13 +01:00
UbitUmarov
ecdcaca032 cosmetics 2026-06-19 01:41:02 +01:00
UbitUmarov
29889f481a cosmetics 2026-06-12 12:12:24 +01:00
UbitUmarov
2a5389cc67 cosmetics 2026-03-15 04:45:37 +00:00
UbitUmarov
4f8147696a fix setup of find parcel by fakeID at load 2026-01-29 04:55:21 +00:00
UbitUmarov
c71e61dfd6 cosmetics 2025-11-25 17:45:06 +00:00
Vincent Sylvester
2db1fabd10 TIFF loader up to 32bit floats, cosmetics
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2025-11-25 16:43:22 +00:00
UbitUmarov
1ee78e40dd cosmetics 2025-11-10 18:41:14 +00:00
UbitUmarov
67137bbacf cosmetics 2025-11-10 18:37:00 +00:00
UbitUmarov
3b4f04107b cosmetics 2025-08-14 23:16:12 +01:00
UbitUmarov
ad7cc123a4 and worng alpha value on inv prim check 2025-06-25 02:50:19 +01:00
UbitUmarov
4ddd6b5706 do not try to draw invibleprims on map 2025-06-25 02:23:31 +01:00
UbitUmarov
0d71b6d871 very useless changes 2025-06-25 02:22:28 +01:00
UbitUmarov
f1d84b7866 use the changes on csj2k decoder on war3d 2025-06-24 16:59:23 +01:00
UbitUmarov
6180fe5340 warp3d map: avoid decode mesh LODs we do not need (using new code on our primmesher) 2025-06-19 18:01:32 +01:00
UbitUmarov
f4ab3855d8 change log message since most assets will not have a name 2025-05-14 02:39:50 +01:00
UbitUmarov
a800514050 add missing oar load help text; verify asset fullid on save to oar 2025-05-13 22:30:52 +01:00
UbitUmarov
23ad195e7a add osSetTerrainTextures(LSL_List textures, LSL_Integer types) to set terrain textures for legacy viewers it types == 0 or 2; textures for new viewers if types == 1 or 2 or PBR materials if types == 1 (untested :( ) 2025-05-06 01:29:24 +01:00
UbitUmarov
8ec2715f35 misisng bounds check on terrain changes limiter 2025-05-04 21:25:09 +01:00
UbitUmarov
b00df07563 do not allow estate bans to grid admins 2025-04-17 15:50:08 +01:00
UbitUmarov
98703ff3a2 do scan terrain pbr materials for referenced assets on oar save 2025-04-13 15:11:52 +01:00
UbitUmarov
f2379dc785 mantis 9133 replace some z < 0 checks by < Constants.MinSimulationHeight (-100) 2025-04-11 05:05:42 +01:00
UbitUmarov
9a02b55bf2 a few more changes on terrain 2025-03-29 23:29:42 +00:00
Tampa
b1a2773de9 Fix SmoothArea to be uniform again 2025-03-29 08:34:45 +01:00
UbitUmarov
e5d10bf127 try to fix some terrain issues, Add some more locking 2025-03-29 01:21:43 +00:00
UbitUmarov
adcba0667f save parcels media textures on oar 2025-02-11 20:40:51 +00:00
UbitUmarov
a6bb6b08f6 missing files 2025-02-11 00:57:04 +00:00
UbitUmarov
b13c4c2055 add option --force-assets to load oar. this will force replace of assets in region cache (will also try to upload but service will most likely refuse). avoid using unless trying to do some recovery 2025-02-10 22:52:53 +00:00
UbitUmarov
50ce311ac2 fix Object bonus decode as Real, thx Tampa 2025-01-05 01:35:06 +00:00
UbitUmarov
1ff28960f1 cosmetics 2024-11-19 04:25:32 +00:00
UbitUmarov
8a56d44d9b mantis 9158: allow it on prim inv to non-mod prim inventory if same owner and allowdrop was set on target 2024-09-03 23:55:32 +01:00
UbitUmarov
f1b6d9186e mantis 9135: avoid null ref 2024-08-02 03:29:40 +01:00
UbitUmarov
65738b3766 a few more changes for hypothetical terrain PBR 2024-06-10 21:02:31 +01:00
UbitUmarov
54fe5747ea add storage for pbr terrain feature that viewers for opensim may add 2024-06-08 21:58:46 +01:00
UbitUmarov
30586b34f6 replace Util.Clamp<T>() 2024-06-04 09:01:10 +01:00
UbitUmarov
7c3e09f7d3 cosmetics 2024-04-30 23:17:20 +01:00
UbitUmarov
2736d36391 also do send terrain texture change also from viewer to viewers 2024-04-28 22:57:58 +01:00
UbitUmarov
257a9ad398 libomv now knows old opensim material asset type + dotnet8 usless changes 2024-04-21 13:44:35 +01:00
UbitUmarov
7dda8b4154 add cap DispatchRegionInfo 2024-04-15 04:33:20 +01:00
UbitUmarov
c0082b4c3f a few changes to map grid service 2024-01-26 18:39:03 +00:00
UbitUmarov
f44dca3684 minor change 2024-01-22 19:59:28 +00:00