Commit Graph

921 Commits

Author SHA1 Message Date
UbitUmarov
c031f21851 fix wrong format 2014-09-24 16:37:21 +01:00
UbitUmarov
f106aea388 add debug message 2014-09-24 16:33:33 +01:00
UbitUmarov
1491ba3500 change melanies patch, reusing caps if circuit and caps path is the same.
Do the aditional cleanup, if the path did change
2014-09-24 16:01:25 +01:00
Melanie Thielker
309cfeff88 If an agent is logging in, rather than teleporting, make sure all known
circuits for that agent are closed.
2014-09-23 21:53:09 +02:00
Melanie Thielker
0bfba122f0 When a ghosted avatar is removed, also remove any remaining CAPS 2014-09-22 18:49:08 +02:00
UbitUmarov
affcdcce8b try to send fly state on tps 2014-09-16 21:25:06 +01:00
UbitUmarov
b732ee8d27 dont force Phantom on attachments, breaking no mod objects if wear by
mistake
2014-09-09 03:47:51 +01:00
UbitUmarov
25bc349ec9 near region check on tp needs to be a full current view check.
sp.KnownRegions is unreliable for this.
2014-09-05 12:28:57 +01:00
UbitUmarov
38fc1cc445 try to make child presence know its root region. Incomplete, some paths dont send the information. 2014-08-28 00:44:59 +01:00
UbitUmarov
620443f858 on TPs to nearby regions, only send kills if needed by parcel privacy 2014-08-27 00:37:05 +01:00
UbitUmarov
094d8686e5 put back the kills on tp where they belong 2014-08-24 02:23:00 +01:00
UbitUmarov
d5814ccf65 *test* move sending kills to before sending the update, this breaks tp
abort
2014-08-24 01:04:32 +01:00
UbitUmarov
6674548af0 replace AgentHasMovedAway + KillEntity by a hacked version on teleports 2014-08-21 22:42:45 +01:00
UbitUmarov
ffcc1d7fa2 undo the hack.. its useless 2014-08-18 23:14:04 +01:00
UbitUmarov
96de2a2fd2 reduce the kills sent, hide attachments kills on origin 2014-08-18 04:07:40 +01:00
UbitUmarov
f8e4805d98 NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov
31a2c07e83 put bake bakes, plus a missing change forcing animations to pass by
scenepresence
2014-08-17 09:54:38 +01:00
UbitUmarov
7ce32d717a TEST disable again baked textures on crossing 2014-08-17 07:57:26 +01:00
UbitUmarov
d3b3822006 TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent 2014-08-17 07:32:24 +01:00
UbitUmarov
8d11b96cd9 *DANGER* rearange EnableChildAgents() so that hopefully it does it job
better, like not telling clients to log on regions where they are already
child
2014-08-17 05:59:14 +01:00
UbitUmarov
99a87f18c0 bad test 2014-08-17 04:24:55 +01:00
UbitUmarov
722b3a6523 make EnableChildAgent async from caller 2014-08-17 03:22:05 +01:00
UbitUmarov
4a20760929 remove hack to break sending of baked cache on agent cross update 2014-08-17 02:26:35 +01:00
UbitUmarov
90987a5484 DEBUG intencional break of sending baked cache 2014-08-16 22:56:56 +01:00
UbitUmarov
f6642a1cc8 minor low resolution debug timming 2014-08-16 21:53:45 +01:00
UbitUmarov
21b3980d2b send avatar Height to children, use it in region tp height check 2014-08-16 21:46:25 +01:00
UbitUmarov
7d967c37f4 *test* just send default appearance ( something along path doesnt like
null there )
2014-08-16 00:25:27 +01:00
UbitUmarov
0720c201b2 on teleports dont send baked textures assets in CreateClient, they will do on the update sent next 2014-08-15 23:01:54 +01:00
UbitUmarov
72a6bca033 cleanup a bit 2014-08-15 21:26:50 +01:00
UbitUmarov
3e6f49f3be do CrossAttachmentsIntoNewRegion for old versions in the right place 2014-08-15 19:21:32 +01:00
UbitUmarov
a3e45a45bc refix hide on crossings 2014-08-15 19:05:27 +01:00
UbitUmarov
4d770082d5 let failed crossing say something abotu reason 2014-08-15 18:06:04 +01:00
UbitUmarov
1314a02a95 adjust createAgent delay on childs creation. Beeing bad, it should be high
enougth to reasonable account for grid and region lag spikes
2014-08-15 17:44:24 +01:00
UbitUmarov
117d563fd4 remove ban check from create caps. That needs to be done on caller
(scene.NewUserConnection()) acording to cases, and with minimal calls to
 external grid services.
2014-08-15 17:24:01 +01:00
UbitUmarov
b4a7126167 remove the delay on child creation on Neighbour since its amout in not
predictable.
2014-08-15 01:22:15 +01:00
UbitUmarov
f798f04686 add a extra delay in EnableChildAgents between CreateAgent() return and
telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
2014-08-14 22:03:41 +01:00
UbitUmarov
395903d58f *DANGER* dont send baked textures assets to Neighbours. Possible we could
send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov
7fcd1068e7 TEST move parcelRegionCross to EntityTransferModule cross so it works on
sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical,  that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov
e1a5a1f829 apply objectSlamSale to all roots of coalescence objects. replace the
single object condition for renaming
2014-08-05 23:25:08 +01:00
UbitUmarov
3c321e5bb3 dont mess with names and descriptions on coalescence objects. Inventory
name can change for inventory purposes only.
2014-08-05 22:49:41 +01:00
Melanie Thielker
1a407e2545 Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
This was an OpenSim hack to prevent vehicles from trying to cross.
2014-08-03 17:32:34 +02:00
UbitUmarov
6c3e08e18d revert my change of not adding physcis to a failed avatar transfer. This
may need a better fix later ( doing a stand elsewhere?)
2014-07-24 00:58:23 +01:00
UbitUmarov
9936f13c1b on transfer fail of sited avatars, only do 2014-07-24 00:56:48 +01:00
UbitUmarov
46695ddbfe fix line ending 2014-07-24 00:30:38 +01:00
UbitUmarov
f394fabfc0 if sited avatar cross fails, dont add it to physics and dont mess scripts
(?)
2014-07-22 16:28:30 +01:00
Melanie Thielker
72cead2920 Remove extremely spammy error message that isn't an actual error - user
ids queried may not exist, since LSL can use this as well, with
arbitrary ids
2014-07-20 23:58:46 +02:00
UbitUmarov
dc717303d4 replace old Attachoffset by AttachedPos. Comented out possible merge
artifacts
2014-07-20 01:15:33 +01:00
Melanie Thielker
07c0ee1fbf Fix taking objects 2014-07-19 23:17:26 +02:00
Melanie Thielker
e1b2ecdfdc Merge branch 'avination-current'
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
2014-07-19 22:32:07 +02:00
UbitUmarov
19d33c571d Merge branch 'avination-current' into ubitwork 2014-07-16 16:22:32 +01:00